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/**
* @file llfloaterlandholdings.h
* @brief "My Land" floater showing all your land parcels.
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERLANDHOLDINGS_H
#define LL_LLFLOATERLANDHOLDINGS_H
#include "llfloater.h"
class LLMessageSystem;
class LLTextBox;
class LLScrollListCtrl;
class LLButton;
class LLFloaterLandHoldings
: public LLFloater
{
public:
BOOL postBuild();
static void show(void*);
virtual void draw();
void refresh();
void buttonCore(S32 which);
static void processPlacesReply(LLMessageSystem* msg, void**);
static void onClickTeleport(void*);
static void onClickMap(void*);
static void onClickLandmark(void*);
static void onGrantList(void* data);
protected:
LLFloaterLandHoldings();
virtual ~LLFloaterLandHoldings();
void refreshAggregates();
protected:
static LLFloaterLandHoldings* sInstance;
// Sum up as packets arrive the total holdings
S32 mActualArea;
S32 mBillableArea;
// Has a packet of data been received?
// Used to clear out the mParcelList's "Loading..." indicator
BOOL mFirstPacketReceived;
LLString mSortColumn;
BOOL mSortAscending;
};
#endif
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