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/**
* @file llfloaterland.h
* @author James Cook
* @brief "About Land" floater, allowing display and editing of land parcel properties.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERLAND_H
#define LL_LLFLOATERLAND_H
#include <set>
#include <vector>
#include "llfloater.h"
//#include "llviewerimagelist.h"
#include "llmemory.h" // LLPointer<>
typedef std::set<LLUUID, lluuid_less> uuid_list_t;
const F32 CACHE_REFRESH_TIME = 2.5f;
class LLButton;
class LLCheckBoxCtrl;
class LLRadioGroup;
class LLComboBox;
class LLNameListCtrl;
class LLSpinCtrl;
class LLLineEditor;
class LLRadioGroup;
class LLParcelSelectionObserver;
class LLTabContainer;
class LLTextBox;
class LLTextEditor;
class LLTextureCtrl;
class LLUIImage;
class LLViewerTextEditor;
class LLParcelSelection;
class LLPanelLandGeneral;
class LLPanelLandObjects;
class LLPanelLandOptions;
class LLPanelLandMedia;
class LLPanelLandAccess;
class LLPanelLandBan;
class LLPanelLandRenters;
class LLPanelLandCovenant;
class LLFloaterLand
: public LLFloater, public LLFloaterSingleton<LLFloaterLand>
{
friend class LLUISingleton<LLFloaterLand, VisibilityPolicy<LLFloater> >;
public:
static void refreshAll();
static LLPanelLandObjects* getCurrentPanelLandObjects();
static LLPanelLandCovenant* getCurrentPanelLandCovenant();
// Destroys itself on close.
virtual void onClose(bool app_quitting);
virtual void onOpen();
virtual BOOL postBuild();
protected:
// Does its own instance management, so clients not allowed
// to allocate or destroy.
LLFloaterLand(const LLSD& seed);
virtual ~LLFloaterLand();
/*virtual*/ void refresh();
static void* createPanelLandGeneral(void* data);
static void* createPanelLandCovenant(void* data);
static void* createPanelLandObjects(void* data);
static void* createPanelLandOptions(void* data);
static void* createPanelLandMedia(void* data);
static void* createPanelLandAccess(void* data);
static void* createPanelLandBan(void* data);
protected:
static LLParcelSelectionObserver* sObserver;
static S32 sLastTab;
LLTabContainer* mTabLand;
LLPanelLandGeneral* mPanelGeneral;
LLPanelLandObjects* mPanelObjects;
LLPanelLandOptions* mPanelOptions;
LLPanelLandMedia* mPanelMedia;
LLPanelLandAccess* mPanelAccess;
LLPanelLandCovenant* mPanelCovenant;
LLSafeHandle<LLParcelSelection> mParcel;
public:
// When closing the dialog, we want to deselect the land. But when
// we send an update to the simulator, it usually replies with the
// parcel information, causing the land to be reselected. This allows
// us to suppress that behavior.
static BOOL sRequestReplyOnUpdate;
};
class LLPanelLandGeneral
: public LLPanel
{
public:
LLPanelLandGeneral(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandGeneral();
/*virtual*/ void refresh();
void refreshNames();
virtual void draw();
void setGroup(const LLUUID& group_id);
static void onClickProfile(void*);
static void onClickSetGroup(void*);
static void cbGroupID(LLUUID group_id, void* userdata);
static BOOL enableDeedToGroup(void*);
static void onClickDeed(void*);
static void onClickBuyLand(void* data);
static void onClickRelease(void*);
static void onClickReclaim(void*);
static void onClickBuyPass(void* deselect_when_done);
static BOOL enableBuyPass(void*);
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void finalizeCommit(void * userdata);
static void onForSaleChange(LLUICtrl *ctrl, void * userdata);
static void finalizeSetSellChange(void * userdata);
static void onSalePriceChange(LLUICtrl *ctrl, void * userdata);
static bool cbBuyPass(const LLSD& notification, const LLSD& response);
static void onClickSellLand(void* data);
static void onClickStopSellLand(void* data);
static void onClickSet(void* data);
static void onClickClear(void* data);
static void onClickShow(void* data);
static void callbackAvatarPick(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* data);
static void finalizeAvatarPick(void* data);
static void callbackHighlightTransferable(S32 option, void* userdata);
static void onClickStartAuction(void*);
// sale change confirmed when "is for sale", "sale price", "sell to whom" fields are changed
static void confirmSaleChange(S32 landSize, S32 salePrice, std::string authorizedName, void(*callback)(void*), void* userdata);
static void callbackConfirmSaleChange(S32 option, void* userdata);
virtual BOOL postBuild();
protected:
BOOL mUncheckedSell; // True only when verifying land information when land is for sale on sale info change
LLTextBox* mLabelName;
LLLineEditor* mEditName;
LLTextBox* mLabelDesc;
LLTextEditor* mEditDesc;
LLTextBox* mTextSalePending;
LLButton* mBtnDeedToGroup;
LLButton* mBtnSetGroup;
LLTextBox* mTextOwnerLabel;
LLTextBox* mTextOwner;
LLButton* mBtnProfile;
LLTextBox* mContentRating;
LLTextBox* mLandType;
LLTextBox* mTextGroup;
LLTextBox* mTextGroupLabel;
LLTextBox* mTextClaimDateLabel;
LLTextBox* mTextClaimDate;
LLTextBox* mTextPriceLabel;
LLTextBox* mTextPrice;
LLCheckBoxCtrl* mCheckDeedToGroup;
LLCheckBoxCtrl* mCheckContributeWithDeed;
LLTextBox* mSaleInfoForSale1;
LLTextBox* mSaleInfoForSale2;
LLTextBox* mSaleInfoForSaleObjects;
LLTextBox* mSaleInfoForSaleNoObjects;
LLTextBox* mSaleInfoNotForSale;
LLButton* mBtnSellLand;
LLButton* mBtnStopSellLand;
LLTextBox* mTextDwell;
LLButton* mBtnBuyLand;
LLButton* mBtnBuyGroupLand;
// these buttons share the same location, but
// reclaim is in exactly the same visual place,
// ond is only shown for estate owners on their
// estate since they cannot release land.
LLButton* mBtnReleaseLand;
LLButton* mBtnReclaimLand;
LLButton* mBtnBuyPass;
LLButton* mBtnStartAuction;
LLSafeHandle<LLParcelSelection>& mParcel;
static LLHandle<LLFloater> sBuyPassDialogHandle;
};
class LLPanelLandObjects
: public LLPanel
{
public:
LLPanelLandObjects(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandObjects();
/*virtual*/ void refresh();
virtual void draw();
bool callbackReturnOwnerObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnGroupObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnOtherObjects(const LLSD& notification, const LLSD& response);
bool callbackReturnOwnerList(const LLSD& notification, const LLSD& response);
static void clickShowCore(LLPanelLandObjects* panelp, S32 return_type, uuid_list_t* list = 0);
static void onClickShowOwnerObjects(void*);
static void onClickShowGroupObjects(void*);
static void onClickShowOtherObjects(void*);
static void onClickReturnOwnerObjects(void*);
static void onClickReturnGroupObjects(void*);
static void onClickReturnOtherObjects(void*);
static void onClickReturnOwnerList(void*);
static void onClickRefresh(void*);
static void onDoubleClickOwner(void*);
static void onCommitList(LLUICtrl* ctrl, void* data);
static void onLostFocus(LLFocusableElement* caller, void* user_data);
static void onCommitClean(LLUICtrl* caller, void* user_data);
static void processParcelObjectOwnersReply(LLMessageSystem *msg, void **);
virtual BOOL postBuild();
protected:
LLTextBox *mParcelObjectBonus;
LLTextBox *mSWTotalObjects;
LLTextBox *mObjectContribution;
LLTextBox *mTotalObjects;
LLTextBox *mOwnerObjects;
LLButton *mBtnShowOwnerObjects;
LLButton *mBtnReturnOwnerObjects;
LLTextBox *mGroupObjects;
LLButton *mBtnShowGroupObjects;
LLButton *mBtnReturnGroupObjects;
LLTextBox *mOtherObjects;
LLButton *mBtnShowOtherObjects;
LLButton *mBtnReturnOtherObjects;
LLTextBox *mSelectedObjects;
LLLineEditor *mCleanOtherObjectsTime;
S32 mOtherTime;
LLButton *mBtnRefresh;
LLButton *mBtnReturnOwnerList;
LLNameListCtrl *mOwnerList;
LLPointer<LLUIImage> mIconAvatarOnline;
LLPointer<LLUIImage> mIconAvatarOffline;
LLPointer<LLUIImage> mIconGroup;
BOOL mFirstReply;
uuid_list_t mSelectedOwners;
std::string mSelectedName;
S32 mSelectedCount;
BOOL mSelectedIsGroup;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandOptions
: public LLPanel
{
public:
LLPanelLandOptions(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandOptions();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void refresh();
private:
// Refresh the "show in search" checkbox and category selector.
void refreshSearch();
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickSet(void* userdata);
static void onClickClear(void* userdata);
static void onClickPublishHelp(void*);
private:
LLCheckBoxCtrl* mCheckEditObjects;
LLCheckBoxCtrl* mCheckEditGroupObjects;
LLCheckBoxCtrl* mCheckAllObjectEntry;
LLCheckBoxCtrl* mCheckGroupObjectEntry;
LLCheckBoxCtrl* mCheckEditLand;
LLCheckBoxCtrl* mCheckSafe;
LLCheckBoxCtrl* mCheckFly;
LLCheckBoxCtrl* mCheckGroupScripts;
LLCheckBoxCtrl* mCheckOtherScripts;
LLCheckBoxCtrl* mCheckLandmark;
LLCheckBoxCtrl* mCheckShowDirectory;
LLComboBox* mCategoryCombo;
LLComboBox* mLandingTypeCombo;
LLTextureCtrl* mSnapshotCtrl;
LLTextBox* mLocationText;
LLButton* mSetBtn;
LLButton* mClearBtn;
LLCheckBoxCtrl *mMatureCtrl;
LLCheckBoxCtrl *mPushRestrictionCtrl;
LLButton *mPublishHelpButton;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandAccess
: public LLPanel
{
public:
LLPanelLandAccess(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandAccess();
void refresh();
void refresh_ui();
void refreshNames();
virtual void draw();
static void onCommitPublicAccess(LLUICtrl* ctrl, void *userdata);
static void onCommitAny(LLUICtrl* ctrl, void *userdata);
static void onClickAddAccess(void*);
static void callbackAvatarCBAccess(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* userdata);
static void onClickRemoveAccess(void*);
static void onClickAddBanned(void*);
static void callbackAvatarCBBanned(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* userdata);
static void onClickRemoveBanned(void*);
virtual BOOL postBuild();
protected:
LLNameListCtrl* mListAccess;
LLNameListCtrl* mListBanned;
LLSafeHandle<LLParcelSelection>& mParcel;
};
class LLPanelLandCovenant
: public LLPanel
{
public:
LLPanelLandCovenant(LLSafeHandle<LLParcelSelection>& parcelp);
virtual ~LLPanelLandCovenant();
virtual BOOL postBuild();
void refresh();
static void updateCovenantText(const std::string& string);
static void updateEstateName(const std::string& name);
static void updateLastModified(const std::string& text);
static void updateEstateOwnerName(const std::string& name);
protected:
LLSafeHandle<LLParcelSelection>& mParcel;
};
#endif
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