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/**
* @file llfloaterinventorythumbnailshelper.h
* @author Callum Prentice
* @brief Helper floater for bulk processing of inventory thumbnails tool
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
#define LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
#include "llfloater.h"
class LLTextEditor;
class LLScrollListCtrl;
class LLViewerInventoryItem;
class LLUUID;
class LLFloaterInventoryThumbnailsHelper:
public LLFloater
{
friend class LLFloaterReg;
private:
LLFloaterInventoryThumbnailsHelper(const LLSD& key);
bool postBuild() override;
~LLFloaterInventoryThumbnailsHelper();
LLScrollListCtrl* mInventoryThumbnailsList;
LLTextEditor* mOutputLog;
LLUICtrl* mPasteItemsBtn;
void onPasteItems();
LLUICtrl* mPasteTexturesBtn;
void onPasteTextures();
LLUICtrl* mWriteThumbnailsBtn;
void onWriteThumbnails();
LLUICtrl* mLogMissingThumbnailsBtn;
void onLogMissingThumbnails();
LLUICtrl* mClearThumbnailsBtn;
void onClearThumbnails();
void recordInventoryItemEntry(LLViewerInventoryItem* item);
void recordTextureItemEntry(LLViewerInventoryItem* item);
void updateButtonStates();
void updateDisplayList();
void writeToLog(std::string logline, bool prepend_newline);
std::map<std::string, LLViewerInventoryItem*> mItemNamesItems;
std::map<std::string, LLUUID> mTextureNamesIDs;
enum EListColumnNum
{
NAME = 0,
EXISTING_TEXTURE = 1,
NEW_TEXTURE = 2
};
};
#endif // LL_LLFLOATERINVENTORYTHUMBNAILSHELPER_H
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