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/**
* @file llfloaterinventory.h
* @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERINVENTORY_H
#define LL_LLFLOATERINVENTORY_H
#include "llfloater.h"
class LLInventoryPanel;
class LLPanelMainInventory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterInventory
//
// This deals with the buttons and views used to navigate as
// well as controlling the behavior of the overall object.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFloaterInventory : public LLFloater
{
public:
LLFloaterInventory(const LLSD& key);
~LLFloaterInventory();
BOOL postBuild();
// Return the active inventory view if there is one. Active is
// defined as the inventory that is the closest to the front, and
// is visible.
static LLFloaterInventory* getActiveInventory();
// This method makes sure that an inventory view exists, is
// visible, and has focus. The view chosen is returned.
static LLFloaterInventory* showAgentInventory();
// Final cleanup, destroy all open inventory views.
static void cleanup();
// Inherited functionality
/*virtual*/ void changed(U32 mask);
/*virtual*/ void draw();
/*virtual*/ void onOpen(const LLSD& key);
LLInventoryPanel* getPanel();
protected:
void updateTitle();
private:
LLPanelMainInventory* mPanelMainInventory;
};
#endif // LL_LLFLOATERINVENTORY_H
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