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/**
* @file llfloaterinventory.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterinventory.h"
#include "llagent.h"
//#include "llfirstuse.h"
#include "llfloaterreg.h"
#include "llinventorymodel.h"
#include "llpanelmaininventory.h"
#include "llresmgr.h"
#include "llviewerfoldertype.h"
#include "lltransientfloatermgr.h"
///----------------------------------------------------------------------------
/// LLFloaterInventory
///----------------------------------------------------------------------------
LLFloaterInventory::LLFloaterInventory(const LLSD& key)
: LLFloater(key)
{
LLTransientFloaterMgr::getInstance()->addControlView(this);
}
LLFloaterInventory::~LLFloaterInventory()
{
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
BOOL LLFloaterInventory::postBuild()
{
mPanelMainInventory = getChild<LLPanelMainInventory>("Inventory Panel");
return TRUE;
}
LLInventoryPanel* LLFloaterInventory::getPanel()
{
if (mPanelMainInventory)
return mPanelMainInventory->getPanel();
return NULL;
}
// static
LLFloaterInventory* LLFloaterInventory::showAgentInventory()
{
// Hack to generate semi-unique key for each inventory floater.
static S32 instance_num = 0;
instance_num = (instance_num + 1) % S32_MAX;
LLFloaterInventory* iv = NULL;
if (!gAgent.cameraMouselook())
{
iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
}
return iv;
}
// static
void LLFloaterInventory::cleanup()
{
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
{
LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
if (iv)
{
iv->destroy();
}
}
}
void LLFloaterInventory::onOpen(const LLSD& key)
{
//LLFirstUse::useInventory();
}
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