1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/**
* @file llfloaterimsessiontab.h
* @brief LLFloaterIMSessionTab class implements the common behavior of LNearbyChatBar
* @brief and LLFloaterIMSession for hosting both in LLIMContainer
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATERIMSESSIONTAB_H
#define LL_FLOATERIMSESSIONTAB_H
#include "lllayoutstack.h"
#include "llparticipantlist.h"
#include "lltransientdockablefloater.h"
#include "llviewercontrol.h"
#include "lleventtimer.h"
#include "llimview.h"
#include "llconversationmodel.h"
#include "llconversationview.h"
#include "lltexteditor.h"
class LLPanelChatControlPanel;
class LLChatEntry;
class LLChatHistory;
class LLFloaterIMSessionTab
: public LLTransientDockableFloater
{
public:
LOG_CLASS(LLFloaterIMSessionTab);
LLFloaterIMSessionTab(const LLSD& session_id);
~LLFloaterIMSessionTab();
// reload all message with new settings of visual modes
static void processChatHistoryStyleUpdate();
/**
* Returns true if chat is displayed in multi tabbed floater
* false if chat is displayed in multiple windows
*/
static bool isChatMultiTab();
// add conversation to container
static void addToHost(const LLUUID& session_id);
bool isHostAttached() {return mIsHostAttached;}
void setHostAttached(bool is_attached) {mIsHostAttached = is_attached;}
static LLFloaterIMSessionTab* findConversation(const LLUUID& uuid);
static LLFloaterIMSessionTab* getConversation(const LLUUID& uuid);
// show/hide the translation check box
void showTranslationCheckbox(const BOOL visible = FALSE);
bool isNearbyChat() {return mIsNearbyChat;}
// LLFloater overrides
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void setFocus(BOOL focus);
// Handle the left hand participant list widgets
void addConversationViewParticipant(LLConversationItem* item);
void removeConversationViewParticipant(const LLUUID& participant_id);
void updateConversationViewParticipant(const LLUUID& participant_id);
void refreshConversation();
void buildConversationViewParticipant();
void setSortOrder(const LLConversationSort& order);
virtual void updateMessages() {}
protected:
// callback for click on any items of the visual states menu
void onIMSessionMenuItemClicked(const LLSD& userdata);
// callback for check/uncheck of the expanded/collapse mode's switcher
bool onIMCompactExpandedMenuItemCheck(const LLSD& userdata);
//
bool onIMShowModesMenuItemCheck(const LLSD& userdata);
bool onIMShowModesMenuItemEnable(const LLSD& userdata);
static void onSlide(LLFloaterIMSessionTab *self);
virtual void onTearOffClicked();
// refresh a visual state of the Call button
void updateCallBtnState(bool callIsActive);
void hideOrShowTitle(); // toggle the floater's drag handle
void hideAllStandardButtons();
/// Update floater header and toolbar buttons when hosted/torn off state is toggled.
void updateHeaderAndToolbar();
// Update the input field help text and other places that need the session name
virtual void updateSessionName(const std::string& name);
// set the enable/disable state for the Call button
virtual void enableDisableCallBtn();
// process focus events to set a currently active session
/* virtual */ void onFocusLost();
/* virtual */ void onFocusReceived();
// prepare chat's params and out one message to chatHistory
void appendMessage(const LLChat& chat, const LLSD &args = 0);
std::string appendTime();
bool mIsNearbyChat;
bool mIsP2PChat;
LLIMModel::LLIMSession* mSession;
// Participants list: model and view
LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item);
LLUUID mSessionID;
LLLayoutPanel* mParticipantListPanel; // add the widgets to that see mConversationsListPanel
LLParticipantList* getParticipantList();
conversations_widgets_map mConversationsWidgets;
LLConversationViewModel mConversationViewModel;
LLFolderView* mConversationsRoot;
LLChatHistory* mChatHistory;
LLChatEntry* mInputEditor;
int mInputEditorTopPad; // padding between input field and chat history
LLButton* mExpandCollapseBtn;
LLButton* mTearOffBtn;
LLButton* mCloseBtn;
private:
/// Refreshes the floater at a constant rate.
virtual void refresh() = 0;
/**
* Adjusts chat history height to fit vertically with input chat field
* and avoid overlapping, since input chat field can be vertically expanded.
* Implementation: chat history bottom "follows" top+top_pad of input chat field
*/
void reshapeChatHistory();
bool checkIfTornOff();
bool mIsHostAttached;
LLTimer* mRefreshTimer; ///< Defines the rate at which refresh() is called.
};
#endif /* LL_FLOATERIMSESSIONTAB_H */
|