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/**
* @file llfloaterimcontainer.h
* @brief Multifloater containing active IM sessions in separate tab container tabs
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERIMCONTAINER_H
#define LL_LLFLOATERIMCONTAINER_H
#include <map>
#include <vector>
#include "llimview.h"
#include "llevents.h"
#include "llfloater.h"
#include "llmultifloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llgroupmgr.h"
#include "lltrans.h"
#include "llconversationmodel.h"
#include "llconversationview.h"
class LLButton;
class LLLayoutPanel;
class LLLayoutStack;
class LLTabContainer;
class LLFloaterIMContainer;
class LLSpeaker;
class LLSpeakerMgr;
class LLFloaterIMContainer
: public LLMultiFloater
, public LLIMSessionObserver
{
public:
LLFloaterIMContainer(const LLSD& seed);
virtual ~LLFloaterIMContainer();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
/*virtual*/ void setVisible(BOOL visible);
void onCloseFloater(LLUUID& id);
/*virtual*/ void addFloater(LLFloater* floaterp,
BOOL select_added_floater,
LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END);
void returnFloaterToHost();
void showConversation(const LLUUID& session_id);
void selectConversation(const LLUUID& session_id);
BOOL selectConversationPair(const LLUUID& session_id, bool select_widget);
/*virtual*/ void tabClose();
void showStub(bool visible);
static LLFloater* getCurrentVoiceFloater();
static LLFloaterIMContainer* findInstance();
static LLFloaterIMContainer* getInstance();
static void onCurrentChannelChanged(const LLUUID& session_id);
void collapseMessagesPane(bool collapse);
// Callbacks
static void idle(void* user_data);
// LLIMSessionObserver observe triggers
/*virtual*/ void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, BOOL has_offline_msg);
/*virtual*/ void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id);
/*virtual*/ void sessionVoiceOrIMStarted(const LLUUID& session_id);
/*virtual*/ void sessionRemoved(const LLUUID& session_id);
/*virtual*/ void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id);
LLConversationViewModel& getRootViewModel() { return mConversationViewModel; }
LLUUID getSelectedSession() { return mSelectedSession; }
void setSelectedSession(LLUUID sessionID) { mSelectedSession = sessionID; }
LLConversationItem* getSessionModel(const LLUUID& session_id) { return get_ptr_in_map(mConversationsItems,session_id); }
LLConversationSort& getSortOrder() { return mConversationViewModel.getSorter(); }
void onNearbyChatClosed();
// Handling of lists of participants is public so to be common with llfloatersessiontab
// *TODO : Find a better place for this.
bool checkContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS);
bool enableContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS);
void doToParticipants(const std::string& item, uuid_vec_t& selectedIDS);
private:
typedef std::map<LLUUID,LLFloater*> avatarID_panel_map_t;
avatarID_panel_map_t mSessions;
boost::signals2::connection mNewMessageConnection;
/*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height);
void onNewMessageReceived(const LLSD& data);
void onExpandCollapseButtonClicked();
void onStubCollapseButtonClicked();
void processParticipantsStyleUpdate();
void onSpeakButtonClicked();
void collapseConversationsPane(bool collapse);
void updateState(bool collapse, S32 delta_width);
void onAddButtonClicked();
void onAvatarPicked(const uuid_vec_t& ids);
BOOL isActionChecked(const LLSD& userdata);
void onCustomAction (const LLSD& userdata);
void setSortOrderSessions(const LLConversationFilter::ESortOrderType order);
void setSortOrderParticipants(const LLConversationFilter::ESortOrderType order);
void setSortOrder(const LLConversationSort& order);
void getSelectedUUIDs(uuid_vec_t& selected_uuids);
const LLConversationItem * getCurSelectedViewModelItem();
void getParticipantUUIDs(uuid_vec_t& selected_uuids);
void doToSelected(const LLSD& userdata);
bool checkContextMenuItem(const LLSD& userdata);
bool enableContextMenuItem(const LLSD& userdata);
void doToSelectedConversation(const std::string& command, uuid_vec_t& selectedIDS);
void doToSelectedGroup(const LLSD& userdata);
static void confirmMuteAllCallback(const LLSD& notification, const LLSD& response);
bool enableModerateContextMenuItem(const std::string& userdata);
LLSpeaker * getSpeakerOfSelectedParticipant(LLSpeakerMgr * speaker_managerp);
LLSpeakerMgr * getSpeakerMgrForSelectedParticipant();
bool isGroupModerator();
bool isMuted(const LLUUID& avatar_id);
void moderateVoice(const std::string& command, const LLUUID& userID);
void moderateVoiceAllParticipants(bool unmute);
void moderateVoiceParticipant(const LLUUID& avatar_id, bool unmute);
void toggleAllowTextChat(const LLUUID& participant_uuid);
void toggleMute(const LLUUID& participant_id, U32 flags);
void openNearbyChat();
LLButton* mExpandCollapseBtn;
LLButton* mStubCollapseBtn;
LLPanel* mStubPanel;
LLTextBox* mStubTextBox;
LLLayoutPanel* mMessagesPane;
LLLayoutPanel* mConversationsPane;
LLLayoutStack* mConversationsStack;
bool mInitialized;
LLUUID mSelectedSession;
// Conversation list implementation
public:
bool removeConversationListItem(const LLUUID& uuid, bool change_focus = true);
LLConversationItem* addConversationListItem(const LLUUID& uuid, bool isWidgetSelected = false);
void setTimeNow(const LLUUID& session_id, const LLUUID& participant_id);
void setNearbyDistances();
void reSelectConversation();
void updateSpeakBtnState();
static bool isConversationLoggingAllowed();
void flashConversationItemWidget(const LLUUID& session_id, bool is_flashes);
private:
LLConversationViewSession* createConversationItemWidget(LLConversationItem* item);
LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item);
bool onConversationModelEvent(const LLSD& event);
// Conversation list data
LLPanel* mConversationsListPanel; // This is the main widget we add conversation widget to
conversations_items_map mConversationsItems;
conversations_widgets_map mConversationsWidgets;
LLConversationViewModel mConversationViewModel;
LLFolderView* mConversationsRoot;
LLEventStream mConversationsEventStream;
};
#endif // LL_LLFLOATERIMCONTAINER_H
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