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/**
* @file llfloaterimagepreview.h
* @brief LLFloaterImagePreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERIMAGEPREVIEW_H
#define LL_LLFLOATERIMAGEPREVIEW_H
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llpointer.h"
#include "llquaternion.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLVolume;
class LLImagePreviewSculpted : public LLViewerDynamicTexture
{
protected:
virtual ~LLImagePreviewSculpted();
public:
LLImagePreviewSculpted(S32 width, S32 height);
/*virtual*/ S8 getType() const ;
void setPreviewTarget(LLImageRaw *imagep, F32 distance);
void setTexture(U32 name) { mTextureName = name; }
BOOL render();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
protected:
BOOL mNeedsUpdate;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLPointer<LLVolume> mVolume;
LLPointer<LLVertexBuffer> mVertexBuffer;
};
class LLImagePreviewAvatar : public LLViewerDynamicTexture
{
protected:
virtual ~LLImagePreviewAvatar();
public:
LLImagePreviewAvatar(S32 width, S32 height);
/*virtual*/ S8 getType() const ;
void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
void setTexture(U32 name) { mTextureName = name; }
void clearPreviewTexture(const std::string& mesh_name);
BOOL render();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
protected:
BOOL mNeedsUpdate;
LLJoint* mTargetJoint;
LLViewerJointMesh* mTargetMesh;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLPointer<LLVOAvatar> mDummyAvatar;
U32 mTextureName;
};
class LLFloaterImagePreview : public LLFloaterNameDesc
{
public:
LLFloaterImagePreview(const std::string& filename);
virtual ~LLFloaterImagePreview();
virtual BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
static void onMouseCaptureLostImagePreview(LLMouseHandler*);
void clearAllPreviewTextures();
protected:
static void onPreviewTypeCommit(LLUICtrl*,void*);
void draw();
bool loadImage(const std::string& filename);
LLPointer<LLImageRaw> mRawImagep;
LLPointer<LLImagePreviewAvatar> mAvatarPreview;
LLPointer<LLImagePreviewSculpted> mSculptedPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLPointer<LLViewerTexture> mImagep ;
std::string mImageLoadError;
};
#endif // LL_LLFLOATERIMAGEPREVIEW_H
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