summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterimagepreview.h
blob: 786f55e55c6fdd7a22b111aa2e575bdd83d8e1bf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/**
 * @file llfloaterimagepreview.h
 * @brief LLFloaterImagePreview class definition
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERIMAGEPREVIEW_H
#define LL_LLFLOATERIMAGEPREVIEW_H

#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llpointer.h"
#include "llquaternion.h"

class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLVolume;

class LLImagePreviewSculpted : public LLViewerDynamicTexture
{
protected:
    virtual ~LLImagePreviewSculpted();

 public:
    LLImagePreviewSculpted(S32 width, S32 height);

    /*virtual*/ S8 getType() const ;

    void setPreviewTarget(LLImageRaw *imagep, F32 distance);
    void setTexture(U32 name) { mTextureName = name; }

    bool render();
    void refresh();
    void rotate(F32 yaw_radians, F32 pitch_radians);
    void zoom(F32 zoom_amt);
    void pan(F32 right, F32 up);
    virtual bool needsRender() { return mNeedsUpdate; }

 protected:
    bool        mNeedsUpdate;
    U32         mTextureName;
    F32         mCameraDistance;
    F32         mCameraYaw;
    F32         mCameraPitch;
    F32         mCameraZoom;
    LLVector3   mCameraOffset;
    LLPointer<LLVolume> mVolume;
    LLPointer<LLVertexBuffer> mVertexBuffer;
};


class LLImagePreviewAvatar : public LLViewerDynamicTexture
{
protected:
    virtual ~LLImagePreviewAvatar();

public:
    LLImagePreviewAvatar(S32 width, S32 height);

    /*virtual*/ S8 getType() const ;

    void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male);
    void setTexture(U32 name) { mTextureName = name; }
    void clearPreviewTexture(const std::string& mesh_name);

    bool    render();
    void    refresh();
    void    rotate(F32 yaw_radians, F32 pitch_radians);
    void    zoom(F32 zoom_amt);
    void    pan(F32 right, F32 up);
    virtual bool needsRender() { return mNeedsUpdate; }

protected:
    bool        mNeedsUpdate;
    LLJoint*    mTargetJoint;
    LLViewerJointMesh*  mTargetMesh;
    F32         mCameraDistance;
    F32         mCameraYaw;
    F32         mCameraPitch;
    F32         mCameraZoom;
    LLVector3   mCameraOffset;
    LLPointer<LLVOAvatar> mDummyAvatar;
    U32         mTextureName;
};

class LLFloaterImagePreview : public LLFloaterNameDesc
{
public:
    LLFloaterImagePreview(const std::string& filename);
    virtual ~LLFloaterImagePreview();

    virtual bool postBuild();

    bool handleMouseDown(S32 x, S32 y, MASK mask);
    bool handleMouseUp(S32 x, S32 y, MASK mask);
    bool handleHover(S32 x, S32 y, MASK mask);
    bool handleScrollWheel(S32 x, S32 y, S32 clicks);

    static void onMouseCaptureLostImagePreview(LLMouseHandler*);

    void clearAllPreviewTextures();

protected:
    static void     onPreviewTypeCommit(LLUICtrl*,void*);
    void            draw();
    bool            loadImage(const std::string& filename);

    LLPointer<LLImageRaw> mRawImagep;
    LLPointer<LLImagePreviewAvatar> mAvatarPreview;
    LLPointer<LLImagePreviewSculpted> mSculptedPreview;
    S32             mLastMouseX;
    S32             mLastMouseY;
    LLRect          mPreviewRect;
    LLRectf         mPreviewImageRect;
    LLPointer<LLViewerTexture> mImagep ;

    std::string mImageLoadError;
};

#endif  // LL_LLFLOATERIMAGEPREVIEW_H