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/**
* @file llfloaterhardwaresettings.cpp
* @brief Menu of all the different graphics hardware settings
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterhardwaresettings.h"
#include "llfloaterpreference.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llviewerimagelist.h"
#include "llfeaturemanager.h"
#include "llstartup.h"
#include "llradiogroup.h"
#include "lluictrlfactory.h"
#include "llimagegl.h"
#include "pipeline.h"
LLFloaterHardwareSettings* LLFloaterHardwareSettings::sHardwareSettings = NULL;
LLFloaterHardwareSettings::LLFloaterHardwareSettings() : LLFloater("Hardware Settings Floater")
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_hardware_settings.xml");
// load it up
initCallbacks();
}
LLFloaterHardwareSettings::~LLFloaterHardwareSettings()
{
}
void LLFloaterHardwareSettings::onClickHelp(void* data)
{
const char* xml_alert = "HardwareSettingsHelpButton";
gViewerWindow->alertXml(xml_alert);
}
void LLFloaterHardwareSettings::initCallbacks(void)
{
}
// menu maintenance functions
void LLFloaterHardwareSettings::refresh()
{
LLPanel::refresh();
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup");
childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
refreshEnabledState();
}
void LLFloaterHardwareSettings::refreshEnabledState()
{
S32 min_tex_mem = LLViewerImageList::getMinVideoRamSetting();
S32 max_tex_mem = LLViewerImageList::getMaxVideoRamSetting();
childSetMinValue("GrapicsCardTextureMemory", min_tex_mem);
childSetMaxValue("GrapicsCardTextureMemory", max_tex_mem);
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
childSetEnabled("vbo", FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders());
childSetEnabled("fog", !gPipeline.canUseWindLightShaders());
}
// static instance of it
LLFloaterHardwareSettings* LLFloaterHardwareSettings::instance()
{
if (!sHardwareSettings)
{
sHardwareSettings = new LLFloaterHardwareSettings();
sHardwareSettings->close();
}
return sHardwareSettings;
}
void LLFloaterHardwareSettings::show()
{
LLFloaterHardwareSettings* hardSettings = instance();
hardSettings->refresh();
hardSettings->center();
// comment in if you want the menu to rebuild each time
//LLUICtrlFactory::getInstance()->buildFloater(hardSettings, "floater_hardware_settings.xml");
//hardSettings->initCallbacks();
hardSettings->open();
}
bool LLFloaterHardwareSettings::isOpen()
{
if (sHardwareSettings != NULL)
{
return true;
}
return false;
}
// virtual
void LLFloaterHardwareSettings::onClose(bool app_quitting)
{
if (sHardwareSettings)
{
sHardwareSettings->setVisible(FALSE);
}
}
//============================================================================
BOOL LLFloaterHardwareSettings::postBuild()
{
childSetAction("OK", onBtnOK, this);
refresh();
return TRUE;
}
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = childGetValue("ani");
U32 fsaa = (U32) childGetValue("fsaa").asInteger();
U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples");
BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
if (old_fsaa != fsaa)
{
gSavedSettings.setU32("RenderFSAASamples", fsaa);
LLWindow* window = gViewerWindow->getWindow();
LLCoordScreen size;
window->getSize(&size);
gViewerWindow->changeDisplaySettings(window->getFullscreen(),
size,
gSavedSettings.getBOOL("DisableVerticalSync"),
logged_in);
}
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
gViewerWindow->restartDisplay(logged_in);
}
refresh();
}
void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
gSavedSettings.setF32("RenderFogRatio", mFogRatio);
gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup );
close();
}
// static
void LLFloaterHardwareSettings::onBtnOK( void* userdata )
{
LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata;
fp->apply();
fp->close(false);
}
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