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/**
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */
#include "llviewerprecompiledheaders.h"

#include "llfloaterhandler.h"

#include "llfloater.h"
#include "llmediactrl.h"
#include "llfloaterreg.h"

// register with dispatch via global object
LLFloaterHandler gFloaterHandler;


LLFloater* get_parent_floater(LLView* view)
{
    LLFloater* floater = NULL;
    LLView* parent = view->getParent();
    while (parent)
    {
        floater = dynamic_cast<LLFloater*>(parent);
        if (floater)
        {
            break;
        }
        parent = parent->getParent();
    }
    return floater;
}


bool LLFloaterHandler::handle(const LLSD &params, const LLSD &query_map, const std::string& grid, LLMediaCtrl *web)
{
    if (params.size() < 1) return false;
    LLFloater* floater = NULL;
    // *TODO: implement floater lookup by name

    if (params[0].asString() == "destinations")
    {
        LLFloaterReg::toggleInstanceOrBringToFront("destinations");
        return true;
    }
    if (params[0].asString() == "self")
    {
        if (web)
        {
            floater = get_parent_floater(web);
        }
    }
    if (params[1].asString() == "close")
    {
        if (floater)
        {
            floater->closeFloater();
            return true;
        }
    }
    return false;
}