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/**
* @file llfloatergroups.h
* @brief LLFloaterGroups class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Shown from Edit -> Groups...
* Shows the agent's groups and allows the edit window to be invoked.
* Also overloaded to allow picking of a single group for assigning
* objects and land to groups.
*/
#ifndef LL_LLFLOATERGROUPS_H
#define LL_LLFLOATERGROUPS_H
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class llfloatergroups
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#include "lluuid.h"
#include "llfloater.h"
#include <map>
#include <boost/function.hpp>
#include <boost/signals2.hpp>
class LLUICtrl;
class LLTextBox;
class LLScrollListCtrl;
class LLButton;
class LLFloaterGroupPicker;
class LLFloaterGroupPicker : public LLFloater
{
public:
LLFloaterGroupPicker(const LLSD& seed);
~LLFloaterGroupPicker();
// Note: Don't return connection; use boost::bind + boost::signals2::trackable to disconnect slots
typedef boost::signals2::signal<void (LLUUID id)> signal_t;
void setSelectGroupCallback(const signal_t::slot_type& cb) { mGroupSelectSignal.connect(cb); }
void setPowersMask(U64 powers_mask);
bool postBuild();
// for cases like inviting avatar to group we don't want the none option
void removeNoneOption();
protected:
void ok();
static void onBtnOK(void* userdata);
static void onBtnCancel(void* userdata);
protected:
LLUUID mID;
U64 mPowersMask;
signal_t mGroupSelectSignal;
typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t;
static instance_map_t sInstances;
};
class LLPanelGroups : public LLPanel, public LLOldEvents::LLSimpleListener
{
public:
LLPanelGroups();
virtual ~LLPanelGroups();
//LLEventListener
/*virtual*/ bool handleEvent(LLPointer<LLOldEvents::LLEvent> event, const LLSD& userdata);
// clear the group list, and get a fresh set of info.
void reset();
protected:
// initialize based on the type
bool postBuild();
// highlight_id is a group id to highlight
void enableButtons();
static void onGroupList(LLUICtrl* ctrl, void* userdata);
static void onBtnCreate(void* userdata);
static void onBtnActivate(void* userdata);
static void onBtnInfo(void* userdata);
static void onBtnIM(void* userdata);
static void onBtnLeave(void* userdata);
static void onBtnSearch(void* userdata);
void create();
void activate();
void info();
void startIM();
void leave();
void search();
};
#endif // LL_LLFLOATERGROUPS_H
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