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/**
* @file llfloatergltfasseteditor.h
* @author Andrii Kleshchev
* @brief LLFloaterGltfAssetEditor header file
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERGLTFASSETEDITOR_H
#define LL_LLFLOATERGLTFASSETEDITOR_H
#include "llfloater.h"
#include "llgltffoldermodel.h"
namespace LL
{
namespace GLTF
{
class Asset;
}
}
class LLSpinCtrl;
class LLMenuButton;
class LLViewerObject;
class LLFloaterGLTFAssetEditor : public LLFloater
{
public:
LLFloaterGLTFAssetEditor(const LLSD& key);
~LLFloaterGLTFAssetEditor();
bool postBuild() override;
void onOpen(const LLSD& key) override;
void onClose(bool app_quitting) override;
void initFolderRoot();
LLGLTFViewModel& getRootViewModel() { return mGLTFViewModel; }
static void idle(void* user_data);
void loadItem(S32 id, const std::string& name, LLGLTFFolderItem::EType type, LLFolderViewFolder* parent);
void loadFromNode(S32 node, LLFolderViewFolder* parent);
void loadFromSelection();
void dirty();
protected:
void onFolderSelectionChanged(const std::deque<LLFolderViewItem*>& items, bool user_action);
void onCommitTransform();
void onMenuDoToSelected(const LLSD& userdata);
bool onMenuEnableItem(const LLSD& userdata);
void setTransformsEnabled(bool val);
void loadNodeTransforms(S32 id);
void clearRoot();
private:
LLPointer<LLViewerObject> mObject;
std::shared_ptr<LL::GLTF::Asset> mAsset;
// Folder view related
LLUIColor mUIColor;
LLGLTFViewModel mGLTFViewModel;
LLPanel* mItemListPanel = nullptr;
LLFolderView* mFolderRoot = nullptr;
LLScrollContainer* mScroller = nullptr;
std::map<S32, LLFolderViewItem*> mNodeToItemMap;
// Transforms panel
LLVector3 mLastEulerDegrees;
LLPanel* mTransformsPanel = nullptr;
LLMenuButton* mMenuClipboardPos = nullptr;
LLSpinCtrl* mCtrlPosX = nullptr;
LLSpinCtrl* mCtrlPosY = nullptr;
LLSpinCtrl* mCtrlPosZ = nullptr;
LLMenuButton* mMenuClipboardScale = nullptr;
LLSpinCtrl* mCtrlScaleX = nullptr;
LLSpinCtrl* mCtrlScaleY = nullptr;
LLSpinCtrl* mCtrlScaleZ = nullptr;
LLMenuButton* mMenuClipboardRot = nullptr;
LLSpinCtrl* mCtrlRotX = nullptr;
LLSpinCtrl* mCtrlRotY = nullptr;
LLSpinCtrl* mCtrlRotZ = nullptr;
};
#endif
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