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/** 
 * @file llfloatergesture.h
 * @brief Read-only list of gestures from your inventory.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

/**
 * (Also has legacy gesture editor for testing.)
 */

#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H
#include <vector> 

#include "llfloater.h"
#include "llinventoryobserver.h"

class LLScrollContainer;
class LLView;
class LLButton;
class LLLineEditor;
class LLComboBox;
class LLViewerGesture;
class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;
class LLMultiGesture;
class LLMenuGL;

class LLFloaterGesture
:	public LLFloater, LLInventoryFetchDescendentsObserver
{
	LOG_CLASS(LLFloaterGesture);
public:
	LLFloaterGesture(const LLSD& key);
	virtual ~LLFloaterGesture();

	virtual bool postBuild();
	virtual void done ();
	void refreshAll();
	/**
	 * @brief Add new scrolllistitem into gesture_list.
	 * @param  item_id inventory id of gesture
	 * @param  gesture can be NULL , if item was not loaded yet
	 */
	void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);

protected:
	// Reads from the gesture manager's list of active gestures
	// and puts them in this list.
	void buildGestureList();
	void playGesture(LLUUID item_id);
private:
	void addToCurrentOutFit();
	/**
	 * @brief  This method is using to collect selected items. 
	 * In some places gesture_list can be rebuilt by gestureObservers during  iterating data from LLScrollListCtrl::getAllSelected().
	 * Therefore we have to copy these items to avoid viewer crash.
	 * @see LLFloaterGesture::onActivateBtnClick
	 */
	void getSelectedIds(uuid_vec_t& ids);
	bool isActionEnabled(const LLSD& command);
	/**
	 * @brief Activation rules:
	 *  According to Gesture Spec:
	 *  1. If all selected gestures are active: set to inactive
	 *  2. If all selected gestures are inactive: set to active
	 *  3. If selected gestures are in a mixed state: set all to active
	 */
	void onActivateBtnClick();
	void onClickEdit();
	void onClickPlay();
	void onClickNew();
	void onCommitList();
	void onCopyPasteAction(const LLSD& command);
	void onDeleteSelected();
	void onRenameSelected();

	static void onGestureRename(const LLSD& notification, const LLSD& response);

	LLUUID mSelectedID;
	LLUUID mGestureFolderID;
	LLScrollListCtrl* mGestureList;

	LLFloaterGestureObserver* mObserver;
};


#endif