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/**
* @file llfloatergesture.h
* @brief Read-only list of gestures from your inventory.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
* (Also has legacy gesture editor for testing.)
*/
#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H
#include <vector>
#include "llfloater.h"
#include "llinventoryobserver.h"
class LLScrollContainer;
class LLView;
class LLButton;
class LLLineEditor;
class LLComboBox;
class LLViewerGesture;
class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;
class LLMultiGesture;
class LLMenuGL;
class LLFloaterGesture
: public LLFloater, LLInventoryFetchDescendentsObserver
{
LOG_CLASS(LLFloaterGesture);
public:
LLFloaterGesture(const LLSD& key);
virtual ~LLFloaterGesture();
virtual BOOL postBuild();
virtual void done ();
void refreshAll();
/**
* @brief Add new scrolllistitem into gesture_list.
* @param item_id inventory id of gesture
* @param gesture can be NULL , if item was not loaded yet
*/
void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
protected:
// Reads from the gesture manager's list of active gestures
// and puts them in this list.
void buildGestureList();
void playGesture(LLUUID item_id);
private:
void addToCurrentOutFit();
/**
* @brief This method is using to collect selected items.
* In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
* Therefore we have to copy these items to avoid viewer crash.
* @see LLFloaterGesture::onActivateBtnClick
*/
void getSelectedIds(std::vector<LLUUID>& ids);
bool isActionEnabled(const LLSD& command);
/**
* @brief Activation rules:
* According to Gesture Spec:
* 1. If all selected gestures are active: set to inactive
* 2. If all selected gestures are inactive: set to active
* 3. If selected gestures are in a mixed state: set all to active
*/
void onActivateBtnClick();
void onClickEdit();
void onClickPlay();
void onClickNew();
void onCommitList();
void onCopyPasteAction(const LLSD& command);
void onDeleteSelected();
LLUUID mSelectedID;
LLUUID mGestureFolderID;
LLScrollListCtrl* mGestureList;
LLFloaterGestureObserver* mObserver;
};
#endif
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