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/**
* @file llfloatergesture.h
* @brief Read-only list of gestures from your inventory.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/**
* (Also has legacy gesture editor for testing.)
*/
#ifndef LL_LLFLOATERGESTURE_H
#define LL_LLFLOATERGESTURE_H
#include "llfloater.h"
#include "lldarray.h"
class LLScrollableContainerView;
class LLView;
class LLButton;
class LLLineEditor;
class LLComboBox;
class LLViewerGesture;
class LLGestureOptions;
class LLScrollListCtrl;
class LLFloaterGestureObserver;
class LLFloaterGestureInventoryObserver;
class LLFloaterGesture
: public LLFloater
{
public:
LLFloaterGesture();
virtual ~LLFloaterGesture();
virtual BOOL postBuild();
static void show();
static void toggleVisibility();
static void refreshAll();
protected:
// Reads from the gesture manager's list of active gestures
// and puts them in this list.
void buildGestureList();
static void onClickInventory(void* data);
static void onClickEdit(void* data);
static void onClickPlay(void* data);
static void onClickNew(void* data);
static void onCommitList(LLUICtrl* ctrl, void* data);
protected:
LLUUID mSelectedID;
static LLFloaterGesture* sInstance;
static LLFloaterGestureObserver* sObserver;
static LLFloaterGestureInventoryObserver* sInventoryObserver;
};
#endif
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