1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/**
* @file llfloaterfriends.h
* @author Phoenix
* @date 2005-01-13
* @brief Declaration of class for displaying the local agent's friends.
*
* Copyright (c) 2005-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERFRIENDS_H
#define LL_LLFLOATERFRIENDS_H
#include "llpanel.h"
#include "llstring.h"
#include "lluuid.h"
#include "lltimer.h"
class LLFriendObserver;
/**
* @class LLPanelFriends
* @brief An instance of this class is used for displaying your friends
* and gives you quick access to all agents which a user relationship.
*
* @sa LLFloater
*/
class LLPanelFriends : public LLPanel, public LLEventTimer
{
public:
LLPanelFriends();
virtual ~LLPanelFriends();
/**
* @brief This method either creates or brings to the front the
* current instantiation of this floater. There is only once since
* you can currently only look at your local friends.
*/
virtual BOOL tick();
/**
* @brief This method is called in response to the LLAvatarTracker
* sending out a changed() message.
*/
void updateFriends(U32 changed_mask);
virtual BOOL postBuild();
// Show a dialog explaining what friendship entails, then request
// friendship. JC
static void requestFriendshipDialog(const LLUUID& target_id,
const std::string& target_name);
// Just request friendship, no dialog.
static void requestFriendship(const LLUUID& target_id,
const LLString& target_name);
private:
enum FRIENDS_COLUMN_ORDER
{
LIST_ONLINE_STATUS,
LIST_FRIEND_NAME,
LIST_VISIBLE_ONLINE,
LIST_VISIBLE_MAP,
LIST_EDIT_MINE,
LIST_EDIT_THEIRS
};
// protected members
void reloadNames();
void refreshNames();
void refreshUI();
void refreshRightsChangeList();
void applyRightsToFriends(S32 flag, BOOL value);
void updateMenuState(S32 flag, BOOL value);
S32 getMenuState() { return mMenuState; }
void addFriend(const std::string& name, const LLUUID& agent_id);
// return LLUUID::null if nothing is selected
LLDynamicArray<LLUUID> getSelectedIDs();
// callback methods
static void onSelectName(LLUICtrl* ctrl, void* user_data);
static void callbackAddFriend(S32 option, void* user_data);
static void onPickAvatar(const std::vector<std::string>& names, const std::vector<LLUUID>& ids, void* user_data);
static void onMaximumSelect(void* user_data);
static void onClickIM(void* user_data);
static void onClickProfile(void* user_data);
static void onClickAddFriend(void* user_data);
static void onClickRemove(void* user_data);
static void onClickOfferTeleport(void* user_data);
static void onClickPay(void* user_data);
static void onClickOnlineStatus(LLUICtrl* ctrl, void* user_data);
static void onClickMapStatus(LLUICtrl* ctrl, void* user_data);
static void onClickModifyStatus(LLUICtrl* ctrl, void* user_data);
static void handleRemove(S32 option, void* user_data);
static void handleModifyRights(S32 option, void* user_data);
private:
// member data
LLFriendObserver* mObserver;
LLUUID mAddFriendID;
LLString mAddFriendName;
LLScrollListCtrl* mFriendsList;
S32 mMenuState;
BOOL mShowMaxSelectWarning;
BOOL mAllowRightsChange;
S32 mNumRightsChanged;
};
#endif // LL_LLFLOATERFRIENDS_H
|