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/**
* @file llfloaterfixedenvironment.h
* @brief Floaters to create and edit fixed settings for sky and water.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATERFIXEDENVIRONMENT_H
#define LL_FLOATERFIXEDENVIRONMENT_H
#include "llfloater.h"
#include "llsettingsbase.h"
class LLTabContainer;
class LLButton;
class LLLineEditor;
/**
* Floater container for creating and editing fixed environment settings.
*/
class LLFloaterFixedEnvironment : public LLFloater
{
LOG_CLASS(LLFloaterFixedEnvironment);
public:
LLFloaterFixedEnvironment(const LLSD &key);
virtual BOOL postBuild() override;
virtual void onFocusReceived() override;
virtual void onFocusLost() override;
void setEditSettings(const LLSettingsBase::ptr_t &settings) { mSettings = settings; syncronizeTabs(); refresh(); }
LLSettingsBase::ptr_t getEditSettings() const { return mSettings; }
protected:
virtual void updateEditEnvironment() = 0;
virtual void refresh();
virtual void syncronizeTabs();
LLTabContainer * mTab;
LLLineEditor * mTxtName;
LLSettingsBase::ptr_t mSettings;
virtual void doLoadFromInventory() = 0;
virtual void doImportFromDisk() = 0;
virtual void doApplyFixedSettings() = 0;
bool canUseInventory() const;
private:
void onNameChanged(const std::string &name);
void onButtonLoad();
void onButtonImport();
void onButtonApply();
void onButtonCancel();
#if 0
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void draw();
//-- WL stuff begins ------------------------------------------------------
void syncControls(); /// sync up sliders with parameters
void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k);
// general purpose callbacks for dealing with color controllers
void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl);
void onColorControlRMoved(LLUICtrl* ctrl, void* userdata);
void onColorControlGMoved(LLUICtrl* ctrl, void* userdata);
void onColorControlBMoved(LLUICtrl* ctrl, void* userdata);
void onFloatControlMoved(LLUICtrl* ctrl, void* userdata);
void adjustIntensity(WLColorControl *ctrl, F32 color, F32 scale);
// lighting callbacks for glow
void onGlowRMoved(LLUICtrl* ctrl, void* userdata);
void onGlowBMoved(LLUICtrl* ctrl, void* userdata);
// lighting callbacks for sun
void onSunMoved(LLUICtrl* ctrl, void* userdata);
void onTimeChanged();
void onSunRotationChanged();
void onMoonRotationChanged();
// for handling when the star slider is moved to adjust the alpha
void onStarAlphaMoved(LLUICtrl* ctrl);
// handle cloud scrolling
void onCloudScrollXMoved(LLUICtrl* ctrl);
void onCloudScrollYMoved(LLUICtrl* ctrl);
//-- WL stuff ends --------------------------------------------------------
void reset(); /// reset the floater to its initial state
bool isNewPreset() const;
void refreshSkyPresetsList();
void enableEditing(bool enable);
void saveRegionSky();
std::string getSelectedPresetName() const;
void onSkyPresetNameEdited();
void onSkyPresetSelected();
bool onSaveAnswer(const LLSD& notification, const LLSD& response);
void onSaveConfirmed();
void onBtnSave();
void onBtnCancel();
void onSkyPresetListChange();
void onRegionSettingsChange();
void onRegionInfoUpdate();
LLSettingsSky::ptr_t mEditSettings;
LLLineEditor* mSkyPresetNameEditor;
LLComboBox* mSkyPresetCombo;
LLCheckBoxCtrl* mMakeDefaultCheckBox;
LLButton* mSaveButton;
LLSkySettingsAdapterPtr mSkyAdapter;
#endif
};
class LLFloaterFixedEnvironmentWater : public LLFloaterFixedEnvironment
{
LOG_CLASS(LLFloaterFixedEnvironmentWater);
public:
LLFloaterFixedEnvironmentWater(const LLSD &key);
BOOL postBuild() override;
virtual void onOpen(const LLSD& key) override;
virtual void onClose(bool app_quitting) override;
protected:
virtual void updateEditEnvironment() override;
virtual void doLoadFromInventory() override;
virtual void doImportFromDisk() override;
virtual void doApplyFixedSettings() override;
private:
};
class LLSettingsEditPanel : public LLPanel
{
public:
virtual void setSettings(LLSettingsBase::ptr_t &) = 0;
virtual void refresh() = 0;
protected:
LLSettingsEditPanel() :
LLPanel()
{}
};
#endif // LL_FLOATERFIXEDENVIRONMENT_H
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