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/**
* @file llfloaterfixedenvironment.cpp
* @brief Floaters to create and edit fixed settings for sky and water.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterfixedenvironment.h"
#include <boost/make_shared.hpp>
// libs
#include "llbutton.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llsliderctrl.h"
#include "lltabcontainer.h"
#include "llfilepicker.h"
#include "lllocalbitmaps.h"
#include "llsettingspicker.h"
#include "llviewermenufile.h" // LLFilePickerReplyThread
#include "llviewerparcelmgr.h"
// newview
#include "llpaneleditwater.h"
#include "llpaneleditsky.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llenvironment.h"
#include "llagent.h"
#include "llparcel.h"
#include "lltrans.h"
#include "llsettingsvo.h"
#include "llinventorymodel.h"
extern LLControlGroup gSavedSettings;
namespace
{
const std::string FIELD_SETTINGS_NAME("settings_name");
const std::string CONTROL_TAB_AREA("tab_settings");
const std::string BUTTON_NAME_IMPORT("btn_import");
const std::string BUTTON_NAME_COMMIT("btn_commit");
const std::string BUTTON_NAME_CANCEL("btn_cancel");
const std::string BUTTON_NAME_FLYOUT("btn_flyout");
const std::string BUTTON_NAME_LOAD("btn_load");
const std::string ACTION_SAVE("save_settings");
const std::string ACTION_SAVEAS("save_as_new_settings");
const std::string ACTION_COMMIT("commit_changes");
const std::string ACTION_APPLY_LOCAL("apply_local");
const std::string ACTION_APPLY_PARCEL("apply_parcel");
const std::string ACTION_APPLY_REGION("apply_region");
const std::string XML_FLYOUTMENU_FILE("menu_save_settings.xml");
}
//=========================================================================
LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) :
LLFloaterEditEnvironmentBase(key),
mFlyoutControl(nullptr)
{
}
LLFloaterFixedEnvironment::~LLFloaterFixedEnvironment()
{
delete mFlyoutControl;
}
BOOL LLFloaterFixedEnvironment::postBuild()
{
mTab = getChild<LLTabContainer>(CONTROL_TAB_AREA);
mTxtName = getChild<LLLineEditor>(FIELD_SETTINGS_NAME);
mTxtName->setCommitOnFocusLost(TRUE);
mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); });
getChild<LLButton>(BUTTON_NAME_IMPORT)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonImport(); });
getChild<LLButton>(BUTTON_NAME_CANCEL)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onClickCloseBtn(); });
getChild<LLButton>(BUTTON_NAME_LOAD)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonLoad(); });
mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BUTTON_NAME_COMMIT, BUTTON_NAME_FLYOUT, XML_FLYOUTMENU_FILE, false);
mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });
mFlyoutControl->setMenuItemVisible(ACTION_COMMIT, false);
return TRUE;
}
void LLFloaterFixedEnvironment::onOpen(const LLSD& key)
{
LLUUID invid;
if (key.has(KEY_INVENTORY_ID))
{
invid = key[KEY_INVENTORY_ID].asUUID();
}
loadInventoryItem(invid);
LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
updateEditEnvironment();
syncronizeTabs();
refresh();
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_INSTANT);
}
void LLFloaterFixedEnvironment::onClose(bool app_quitting)
{
doCloseInventoryFloater(app_quitting);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().setCurrentEnvironmentSelection(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_EDIT);
mSettings.reset();
syncronizeTabs();
}
void LLFloaterFixedEnvironment::refresh()
{
if (!mSettings)
{
// disable everything.
return;
}
bool is_inventory_avail = canUseInventory();
mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail && mCanMod && !mInventoryId.isNull());
mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail && mCanCopy);
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel());
mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_REGION, canApplyRegion());
mTxtName->setValue(mSettings->getName());
mTxtName->setEnabled(mCanMod);
S32 count = mTab->getTabCount();
for (S32 idx = 0; idx < count; ++idx)
{
LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
if (panel)
{
panel->setCanChangeSettings(mCanMod);
panel->refresh();
}
}
}
void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::ptr_t &settings)
{
mSettings = settings; // shouldn't this do buildDeepCloneAndUncompress() ?
updateEditEnvironment();
syncronizeTabs();
refresh();
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT);
}
void LLFloaterFixedEnvironment::syncronizeTabs()
{
S32 count = mTab->getTabCount();
for (S32 idx = 0; idx < count; ++idx)
{
LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
if (panel)
panel->setSettings(mSettings);
}
}
LLFloaterSettingsPicker * LLFloaterFixedEnvironment::getSettingsPicker()
{
LLFloaterSettingsPicker *picker = static_cast<LLFloaterSettingsPicker *>(mInventoryFloater.get());
// Show the dialog
if (!picker)
{
picker = new LLFloaterSettingsPicker(this,
LLUUID::null);
mInventoryFloater = picker->getHandle();
picker->setCommitCallback([this](LLUICtrl *, const LLSD &data){ onPickerCommitSetting(data["ItemId"].asUUID() /*data["Track"]*/); });
}
return picker;
}
void LLFloaterFixedEnvironment::onPickerCommitSetting(LLUUID item_id)
{
loadInventoryItem(item_id);
}
void LLFloaterFixedEnvironment::onNameChanged(const std::string &name)
{
mSettings->setName(name);
setDirtyFlag();
}
void LLFloaterFixedEnvironment::onButtonImport()
{
checkAndConfirmSettingsLoss([this](){ doImportFromDisk(); });
}
void LLFloaterFixedEnvironment::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
{
std::string ctrl_action = ctrl->getName();
std::string local_desc;
LLSettingsBase::ptr_t setting_clone;
bool is_local = false; // because getString can be empty
if (mSettings->getSettingsType() == "water")
{
LLSettingsWater::ptr_t water = std::static_pointer_cast<LLSettingsWater>(mSettings);
if (water)
{
setting_clone = water->buildClone();
// LLViewerFetchedTexture and check for FTT_LOCAL_FILE or check LLLocalBitmapMgr
if (LLLocalBitmapMgr::getInstance()->isLocal(water->getNormalMapID()))
{
local_desc = LLTrans::getString("EnvironmentNormalMap");
is_local = true;
}
else if (LLLocalBitmapMgr::getInstance()->isLocal(water->getTransparentTextureID()))
{
local_desc = LLTrans::getString("EnvironmentTransparent");
is_local = true;
}
}
}
else if (mSettings->getSettingsType() == "sky")
{
LLSettingsSky::ptr_t sky = std::static_pointer_cast<LLSettingsSky>(mSettings);
if (sky)
{
setting_clone = sky->buildClone();
if (LLLocalBitmapMgr::getInstance()->isLocal(sky->getSunTextureId()))
{
local_desc = LLTrans::getString("EnvironmentSun");
is_local = true;
}
else if (LLLocalBitmapMgr::getInstance()->isLocal(sky->getMoonTextureId()))
{
local_desc = LLTrans::getString("EnvironmentMoon");
is_local = true;
}
else if (LLLocalBitmapMgr::getInstance()->isLocal(sky->getCloudNoiseTextureId()))
{
local_desc = LLTrans::getString("EnvironmentCloudNoise");
is_local = true;
}
else if (LLLocalBitmapMgr::getInstance()->isLocal(sky->getBloomTextureId()))
{
local_desc = LLTrans::getString("EnvironmentBloom");
is_local = true;
}
}
}
if (is_local)
{
LLSD args;
args["FIELD"] = local_desc;
LLNotificationsUtil::add("WLLocalTextureFixedBlock", args);
return;
}
if (ctrl_action == ACTION_SAVE)
{
doApplyUpdateInventory(setting_clone);
clearDirtyFlag();
}
else if (ctrl_action == ACTION_SAVEAS)
{
LLSD args;
args["DESC"] = mSettings->getName();
LLNotificationsUtil::add("SaveSettingAs", args, LLSD(), boost::bind(&LLFloaterFixedEnvironment::onSaveAsCommit, this, _1, _2, setting_clone));
}
else if ((ctrl_action == ACTION_APPLY_LOCAL) ||
(ctrl_action == ACTION_APPLY_PARCEL) ||
(ctrl_action == ACTION_APPLY_REGION))
{
doApplyEnvironment(ctrl_action, setting_clone);
}
else
{
LL_WARNS("ENVIRONMENT") << "Unknown settings action '" << ctrl_action << "'" << LL_ENDL;
}
}
void LLFloaterFixedEnvironment::onClickCloseBtn(bool app_quitting)
{
if (!app_quitting)
checkAndConfirmSettingsLoss([this](){ closeFloater(); clearDirtyFlag(); });
else
closeFloater();
}
void LLFloaterFixedEnvironment::onButtonLoad()
{
checkAndConfirmSettingsLoss([this](){ doSelectFromInventory(); });
}
void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been created with asset " << asset_id << " results are:" << results << LL_ENDL;
if (inventory_id.isNull() || !results["success"].asBoolean())
{
LLNotificationsUtil::add("CantCreateInventory");
return;
}
onInventoryCreated(asset_id, inventory_id);
}
void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id)
{
bool can_trans = true;
if (mInventoryItem)
{
LLPermissions perms = mInventoryItem->getPermissions();
LLInventoryItem *created_item = gInventory.getItem(mInventoryId);
if (created_item)
{
can_trans = perms.allowOperationBy(PERM_TRANSFER, gAgent.getID());
created_item->setPermissions(perms);
created_item->updateServer(false);
}
}
clearDirtyFlag();
setFocus(TRUE); // Call back the focus...
loadInventoryItem(inventory_id, can_trans);
}
void LLFloaterFixedEnvironment::onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been updated with asset " << asset_id << " results are:" << results << LL_ENDL;
clearDirtyFlag();
if (inventory_id != mInventoryId)
{
loadInventoryItem(inventory_id);
}
}
void LLFloaterFixedEnvironment::clearDirtyFlag()
{
mIsDirty = false;
S32 count = mTab->getTabCount();
for (S32 idx = 0; idx < count; ++idx)
{
LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
if (panel)
panel->clearIsDirty();
}
}
void LLFloaterFixedEnvironment::doSelectFromInventory()
{
LLFloaterSettingsPicker *picker = getSettingsPicker();
picker->setSettingsFilter(mSettings->getSettingsTypeValue());
picker->openFloater();
picker->setFocus(TRUE);
}
//=========================================================================
LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key):
LLFloaterFixedEnvironment(key)
{}
BOOL LLFloaterFixedEnvironmentWater::postBuild()
{
if (!LLFloaterFixedEnvironment::postBuild())
return FALSE;
LLPanelSettingsWater * panel;
panel = new LLPanelSettingsWaterMainTab;
panel->buildFromFile("panel_settings_water.xml");
panel->setWater(std::static_pointer_cast<LLSettingsWater>(mSettings));
panel->setOnDirtyFlagChanged( [this] (LLPanel *, bool value) { onPanelDirtyFlagChanged(value); });
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
return TRUE;
}
void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
std::static_pointer_cast<LLSettingsWater>(mSettings));
}
void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key)
{
if (!mSettings)
{
// Initialize the settings, take a snapshot of the current water.
mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone();
mSettings->setName("Snapshot water (new)");
// TODO: Should we grab sky and keep it around for reference?
}
LLFloaterFixedEnvironment::onOpen(key);
}
void LLFloaterFixedEnvironmentWater::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
(new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
}
void LLFloaterFixedEnvironmentWater::loadWaterSettingFromFile(const std::vector<std::string>& filenames)
{
LLSD messages;
if (filenames.size() < 1) return;
std::string filename = filenames[0];
LL_DEBUGS("ENVEDIT") << "Selected file: " << filename << LL_ENDL;
LLSettingsWater::ptr_t legacywater = LLEnvironment::createWaterFromLegacyPreset(filename, messages);
if (!legacywater)
{
LLNotificationsUtil::add("WLImportFail", messages);
return;
}
loadInventoryItem(LLUUID::null);
setDirtyFlag();
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacywater);
setEditSettings(legacywater);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT, true);
}
//=========================================================================
LLFloaterFixedEnvironmentSky::LLFloaterFixedEnvironmentSky(const LLSD &key) :
LLFloaterFixedEnvironment(key)
{}
BOOL LLFloaterFixedEnvironmentSky::postBuild()
{
if (!LLFloaterFixedEnvironment::postBuild())
return FALSE;
LLPanelSettingsSky * panel;
panel = new LLPanelSettingsSkyAtmosTab;
panel->buildFromFile("panel_settings_sky_atmos.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
panel->setOnDirtyFlagChanged([this](LLPanel *, bool value) { onPanelDirtyFlagChanged(value); });
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
panel = new LLPanelSettingsSkyCloudTab;
panel->buildFromFile("panel_settings_sky_clouds.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
panel->setOnDirtyFlagChanged([this](LLPanel *, bool value) { onPanelDirtyFlagChanged(value); });
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
panel = new LLPanelSettingsSkySunMoonTab;
panel->buildFromFile("panel_settings_sky_sunmoon.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
panel->setOnDirtyFlagChanged([this](LLPanel *, bool value) { onPanelDirtyFlagChanged(value); });
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
return TRUE;
}
void LLFloaterFixedEnvironmentSky::updateEditEnvironment(void)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
std::static_pointer_cast<LLSettingsSky>(mSettings));
}
void LLFloaterFixedEnvironmentSky::onOpen(const LLSD& key)
{
if (!mSettings)
{
// Initialize the settings, take a snapshot of the current water.
mSettings = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_CURRENT)->buildClone();
mSettings->setName("Snapshot sky (new)");
LLEnvironment::instance().saveBeaconsState();
// TODO: Should we grab water and keep it around for reference?
}
LLFloaterFixedEnvironment::onOpen(key);
}
void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting)
{
LLEnvironment::instance().revertBeaconsState();
LLFloaterFixedEnvironment::onClose(app_quitting);
}
void LLFloaterFixedEnvironmentSky::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
(new LLFilePickerReplyThread(boost::bind(&LLFloaterFixedEnvironmentSky::loadSkySettingFromFile, this, _1), LLFilePicker::FFLOAD_XML, false))->getFile();
}
void LLFloaterFixedEnvironmentSky::loadSkySettingFromFile(const std::vector<std::string>& filenames)
{
if (filenames.size() < 1) return;
std::string filename = filenames[0];
LLSD messages;
LL_DEBUGS("ENVEDIT") << "Selected file: " << filename << LL_ENDL;
LLSettingsSky::ptr_t legacysky = LLEnvironment::createSkyFromLegacyPreset(filename, messages);
if (!legacysky)
{
LLNotificationsUtil::add("WLImportFail", messages);
return;
}
loadInventoryItem(LLUUID::null);
setDirtyFlag();
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacysky);
setEditSettings(legacysky);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT, true);
}
//=========================================================================
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