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/**
* @file llfloaterskysettings.h
* @brief LLFloaterEnvSettings class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Simple menu for adjusting the atmospheric settings of the world
*/
#ifndef LL_LLFLOATERENVSETTINGS_H
#define LL_LLFLOATERENVSETTINGS_H
#include "llfloater.h"
/// Menuing system for all of windlight's functionality
class LLFloaterEnvSettings : public LLFloater
{
LOG_CLASS(LLFloaterEnvSettings);
public:
LLFloaterEnvSettings(const LLSD &key);
/*virtual*/ ~LLFloaterEnvSettings();
/*virtual*/ BOOL postBuild();
/// initialize all the callbacks for the menu
void initCallbacks(void);
/// one and one instance only
LLFloaterEnvSettings* instance();
/// handle if time of day is changed
static void onChangeDayTime(LLUICtrl* ctrl, void* userData);
/// handle if cloud coverage is changed
static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData);
/// handle change in water fog density
static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* expFloatControl);
/// handle change in water fog color
static void onChangeWaterColor(LLUICtrl* ctrl, void* colorControl);
/// open the advanced sky settings menu
static void onOpenAdvancedSky(void* userData1, void* userData2);
/// open the advanced water settings menu
static void onOpenAdvancedWater(void* userData1, void* userData2);
/// sync time with the server
static void onUseEstateTime(void* userData1, void* userData2);
// opt-in for region Windlight settings
//static void onUseRegionEnvironment(LLUICtrl* ctrl, void* userData);
static void onUseRegionEnvironment(LLUICtrl*, void*);
//// menu management
/// sync up sliders with parameters
void syncMenu();
private:
// one instance on the inside
static void setOptIn(bool opt_in);
};
#endif
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