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/**
* @file llfloaterskysettings.h
* @brief LLFloaterEnvSettings class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Simple menu for adjusting the atmospheric settings of the world
*/
#ifndef LL_LLFLOATERENVSETTINGS_H
#define LL_LLFLOATERENVSETTINGS_H
#include "llfloater.h"
/// Menuing system for all of windlight's functionality
class LLFloaterEnvSettings : public LLFloater
{
LOG_CLASS(LLFloaterEnvSettings);
public:
LLFloaterEnvSettings(const LLSD &key);
/*virtual*/ ~LLFloaterEnvSettings();
/*virtual*/ BOOL postBuild();
/// initialize all the callbacks for the menu
void initCallbacks(void);
/// one and one instance only
LLFloaterEnvSettings* instance();
/// handle if time of day is changed
static void onChangeDayTime(LLUICtrl* ctrl, void* userData);
/// handle if cloud coverage is changed
static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData);
/// handle change in water fog density
static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* expFloatControl);
/// handle change in water fog color
static void onChangeWaterColor(LLUICtrl* ctrl, void* colorControl);
/// open the advanced sky settings menu
static void onOpenAdvancedSky(void* userData1, void* userData2);
/// open the advanced water settings menu
static void onOpenAdvancedWater(void* userData1, void* userData2);
/// sync time with the server
static void onUseEstateTime(void* userData1, void* userData2);
// opt-in for region Windlight settings
//static void onUseRegionEnvironment(LLUICtrl* ctrl, void* userData);
static void onUseRegionEnvironment(LLUICtrl*, void*);
//// menu management
/// sync up sliders with parameters
void syncMenu();
private:
// one instance on the inside
static void setOptIn(bool opt_in);
};
#endif
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