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/**
* @file llfloaterenvsettings.cpp
* @brief LLFloaterEnvSettings class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterenvsettings.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "lluictrlfactory.h"
#include "llsliderctrl.h"
#include "llcombobox.h"
#include "llcolorswatch.h"
#include "llwlanimator.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llmath.h"
#include "llviewerwindow.h"
#include "pipeline.h"
#include <sstream>
LLFloaterEnvSettings* LLFloaterEnvSettings::sEnvSettings = NULL;
LLFloaterEnvSettings::LLFloaterEnvSettings() : LLFloater(std::string("Environment Settings Floater"))
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_env_settings.xml");
// load it up
initCallbacks();
}
LLFloaterEnvSettings::~LLFloaterEnvSettings()
{
}
void LLFloaterEnvSettings::onClickHelp(void* data)
{
LLFloaterEnvSettings* self = static_cast<LLFloaterEnvSettings*>(data);
const char* xml_alert = "EnvSettingsHelpButton";
LLAlertDialog* dialogp = gViewerWindow->alertXml(xml_alert);
if (dialogp)
{
LLFloater* root_floater = gFloaterView->getParentFloater(self);
if (root_floater)
{
root_floater->addDependentFloater(dialogp);
}
}
}
void LLFloaterEnvSettings::initCallbacks(void)
{
// our three sliders
childSetCommitCallback("EnvTimeSlider", onChangeDayTime, NULL);
childSetCommitCallback("EnvCloudSlider", onChangeCloudCoverage, NULL);
childSetCommitCallback("EnvWaterFogSlider", onChangeWaterFogDensity,
&LLWaterParamManager::instance()->mFogDensity);
// color picker
childSetCommitCallback("EnvWaterColor", onChangeWaterColor,
&LLWaterParamManager::instance()->mFogColor);
// WL Top
childSetAction("EnvAdvancedSkyButton", onOpenAdvancedSky, NULL);
childSetAction("EnvAdvancedWaterButton", onOpenAdvancedWater, NULL);
childSetAction("EnvUseEstateTimeButton", onUseEstateTime, NULL);
childSetAction("EnvSettingsHelpButton", onClickHelp, this);
}
// menu maintenance functions
void LLFloaterEnvSettings::syncMenu()
{
LLSliderCtrl* sldr;
sldr = sEnvSettings->getChild<LLSliderCtrl>("EnvTimeSlider");
// sync the clock
F32 val = (F32)LLWLParamManager::instance()->mAnimator.getDayTime();
std::string timeStr = timeToString(val);
LLTextBox* textBox;
textBox = sEnvSettings->getChild<LLTextBox>("EnvTimeText");
textBox->setValue(timeStr);
// sync time slider which starts at 6 AM
val -= 0.25;
if(val < 0)
{
val++;
}
sldr->setValue(val);
// sync cloud coverage
bool err;
childSetValue("EnvCloudSlider", LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
// sync water params
LLColor4 col = param_mgr->getFogColor();
LLColorSwatchCtrl* colCtrl = sEnvSettings->getChild<LLColorSwatchCtrl>("EnvWaterColor");
col.mV[3] = 1.0f;
colCtrl->set(col);
childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
// turn off Use Estate Time button if it's already being used
if(LLWLParamManager::instance()->mAnimator.mUseLindenTime)
{
childDisable("EnvUseEstateTimeButton");
} else {
childEnable("EnvUseEstateTimeButton");
}
if(!gPipeline.canUseVertexShaders())
{
childDisable("EnvWaterColor");
childDisable("EnvWaterColorText");
//childDisable("EnvAdvancedWaterButton");
}
else
{
childEnable("EnvWaterColor");
childEnable("EnvWaterColorText");
//childEnable("EnvAdvancedWaterButton");
}
// only allow access to these if they are using windlight
if(!gPipeline.canUseWindLightShaders())
{
childDisable("EnvCloudSlider");
childDisable("EnvCloudText");
//childDisable("EnvAdvancedSkyButton");
}
else
{
childEnable("EnvCloudSlider");
childEnable("EnvCloudText");
//childEnable("EnvAdvancedSkyButton");
}
}
// static instance of it
LLFloaterEnvSettings* LLFloaterEnvSettings::instance()
{
if (!sEnvSettings)
{
sEnvSettings = new LLFloaterEnvSettings();
sEnvSettings->open();
sEnvSettings->setFocus(TRUE);
}
return sEnvSettings;
}
void LLFloaterEnvSettings::show()
{
LLFloaterEnvSettings* envSettings = instance();
envSettings->syncMenu();
// comment in if you want the menu to rebuild each time
//LLUICtrlFactory::getInstance()->buildFloater(envSettings, "floater_env_settings.xml");
//envSettings->initCallbacks();
envSettings->open();
}
bool LLFloaterEnvSettings::isOpen()
{
if (sEnvSettings != NULL)
{
return true;
}
return false;
}
// virtual
void LLFloaterEnvSettings::onClose(bool app_quitting)
{
if (sEnvSettings)
{
sEnvSettings->setVisible(FALSE);
}
}
void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr;
sldr = sEnvSettings->getChild<LLSliderCtrl>("EnvTimeSlider");
// deactivate animator
LLWLParamManager::instance()->mAnimator.mIsRunning = false;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
F32 val = sldr->getValueF32() + 0.25f;
if(val > 1.0)
{
val--;
}
LLWLParamManager::instance()->mAnimator.setDayTime((F64)val);
LLWLParamManager::instance()->mAnimator.update(
LLWLParamManager::instance()->mCurParams);
}
void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr;
sldr = sEnvSettings->getChild<LLSliderCtrl>("EnvCloudSlider");
// deactivate animator
//LLWLParamManager::instance()->mAnimator.mIsRunning = false;
//LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
F32 val = sldr->getValueF32();
LLWLParamManager::instance()->mCurParams.set("cloud_shadow", val);
}
void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr;
sldr = sEnvSettings->getChild<LLSliderCtrl>("EnvWaterFogSlider");
if(NULL == userData)
{
return;
}
WaterExpFloatControl * expFloatControl = static_cast<WaterExpFloatControl *>(userData);
F32 val = sldr->getValueF32();
expFloatControl->mExp = val;
LLWaterParamManager::instance()->setDensitySliderValue(val);
expFloatControl->update(LLWaterParamManager::instance()->mCurParams);
LLWaterParamManager::instance()->propagateParameters();
}
void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, void* userData)
{
LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
WaterColorControl * colorControl = static_cast<WaterColorControl *>(userData);
*colorControl = swatch->get();
colorControl->update(LLWaterParamManager::instance()->mCurParams);
LLWaterParamManager::instance()->propagateParameters();
}
void LLFloaterEnvSettings::onOpenAdvancedSky(void* userData)
{
LLFloaterWindLight::show();
}
void LLFloaterEnvSettings::onOpenAdvancedWater(void* userData)
{
LLFloaterWater::show();
}
void LLFloaterEnvSettings::onUseEstateTime(void* userData)
{
if(LLFloaterWindLight::isOpen())
{
// select the blank value in
LLFloaterWindLight* wl = LLFloaterWindLight::instance();
LLComboBox* box = wl->getChild<LLComboBox>("WLPresetsCombo");
box->selectByValue("");
}
LLWLParamManager::instance()->mAnimator.mIsRunning = true;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = true;
}
std::string LLFloaterEnvSettings::timeToString(F32 curTime)
{
S32 hours;
S32 min;
bool isPM = false;
// get hours and minutes
hours = (S32) (24.0 * curTime);
curTime -= ((F32) hours / 24.0f);
min = llround(24.0f * 60.0f * curTime);
// handle case where it's 60
if(min == 60)
{
hours++;
min = 0;
}
// set for PM
if(hours >= 12 && hours < 24)
{
isPM = true;
}
// convert to non-military notation
if(hours >= 24)
{
hours = 12;
}
else if(hours > 12)
{
hours -= 12;
}
else if(hours == 0)
{
hours = 12;
}
// make the string
std::stringstream newTime;
newTime << hours << ":";
// double 0
if(min < 10)
{
newTime << 0;
}
// finish it
newTime << min << " ";
if(isPM)
{
newTime << "PM";
}
else
{
newTime << "AM";
}
return newTime.str();
}
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