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/**
* @file llfloaterenvsettings.cpp
* @brief LLFloaterEnvSettings class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterenvsettings.h"
#include "llfloaterreg.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "lluictrlfactory.h"
#include "llsliderctrl.h"
#include "llcombobox.h"
#include "llcolorswatch.h"
#include "llwlanimator.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llmath.h"
#include "llviewerwindow.h"
#include "pipeline.h"
#include <sstream>
LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD& key)
: LLFloater(key)
{
//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_env_settings.xml");
}
// virtual
LLFloaterEnvSettings::~LLFloaterEnvSettings()
{
}
// virtual
BOOL LLFloaterEnvSettings::postBuild()
{
// load it up
initCallbacks();
syncMenu();
return TRUE;
}
void LLFloaterEnvSettings::initCallbacks(void)
{
// our three sliders
getChild<LLUICtrl>("EnvTimeSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeDayTime, this, _1));
getChild<LLUICtrl>("EnvCloudSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeCloudCoverage, this, _1));
getChild<LLUICtrl>("EnvWaterFogSlider")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterFogDensity, this, _1, &LLWaterParamManager::instance()->mFogDensity));
// color picker
getChild<LLUICtrl>("EnvWaterColor")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onChangeWaterColor, this, _1, &LLWaterParamManager::instance()->mFogColor));
// WL Top
getChild<LLUICtrl>("EnvAdvancedSkyButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedSky, this));
getChild<LLUICtrl>("EnvAdvancedWaterButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onOpenAdvancedWater, this));
getChild<LLUICtrl>("EnvUseEstateTimeButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onUseEstateTime, this));
}
// menu maintenance functions
void LLFloaterEnvSettings::syncMenu()
{
LLSliderCtrl* sldr;
sldr = getChild<LLSliderCtrl>("EnvTimeSlider");
// sync the clock
F32 val = (F32)LLWLParamManager::instance()->mAnimator.getDayTime();
std::string timeStr = timeToString(val);
LLTextBox* textBox;
textBox = getChild<LLTextBox>("EnvTimeText");
textBox->setValue(timeStr);
// sync time slider which starts at 6 AM
val -= 0.25;
if(val < 0)
{
val++;
}
sldr->setValue(val);
// sync cloud coverage
bool err;
childSetValue("EnvCloudSlider", LLWLParamManager::instance()->mCurParams.getFloat("cloud_shadow", err));
LLWaterParamManager * param_mgr = LLWaterParamManager::instance();
// sync water params
LLColor4 col = param_mgr->getFogColor();
LLColorSwatchCtrl* colCtrl = getChild<LLColorSwatchCtrl>("EnvWaterColor");
col.mV[3] = 1.0f;
colCtrl->set(col);
childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
// turn off Use Estate Time button if it's already being used
if(LLWLParamManager::instance()->mAnimator.mUseLindenTime)
{
childDisable("EnvUseEstateTimeButton");
} else {
childEnable("EnvUseEstateTimeButton");
}
if(!gPipeline.canUseVertexShaders())
{
childDisable("EnvWaterColor");
childDisable("EnvWaterColorText");
//childDisable("EnvAdvancedWaterButton");
}
else
{
childEnable("EnvWaterColor");
childEnable("EnvWaterColorText");
//childEnable("EnvAdvancedWaterButton");
}
// only allow access to these if they are using windlight
if(!gPipeline.canUseWindLightShaders())
{
childDisable("EnvCloudSlider");
childDisable("EnvCloudText");
//childDisable("EnvAdvancedSkyButton");
}
else
{
childEnable("EnvCloudSlider");
childEnable("EnvCloudText");
//childEnable("EnvAdvancedSkyButton");
}
}
void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl)
{
LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
// deactivate animator
LLWLParamManager::instance()->mAnimator.mIsRunning = false;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
F32 val = sldr->getValueF32() + 0.25f;
if(val > 1.0)
{
val--;
}
LLWLParamManager::instance()->mAnimator.setDayTime((F64)val);
LLWLParamManager::instance()->mAnimator.update(
LLWLParamManager::instance()->mCurParams);
}
void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl)
{
LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
// deactivate animator
//LLWLParamManager::instance()->mAnimator.mIsRunning = false;
//LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
F32 val = sldr->getValueF32();
LLWLParamManager::instance()->mCurParams.set("cloud_shadow", val);
}
void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl)
{
LLSliderCtrl* sldr;
sldr = getChild<LLSliderCtrl>("EnvWaterFogSlider");
F32 val = sldr->getValueF32();
expFloatControl->mExp = val;
LLWaterParamManager::instance()->setDensitySliderValue(val);
expFloatControl->update(LLWaterParamManager::instance()->mCurParams);
LLWaterParamManager::instance()->propagateParameters();
}
void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl)
{
LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
*colorControl = swatch->get();
colorControl->update(LLWaterParamManager::instance()->mCurParams);
LLWaterParamManager::instance()->propagateParameters();
}
void LLFloaterEnvSettings::onOpenAdvancedSky()
{
LLFloaterReg::showInstance("env_windlight");
}
void LLFloaterEnvSettings::onOpenAdvancedWater()
{
LLFloaterReg::showInstance("env_water");
}
void LLFloaterEnvSettings::onUseEstateTime()
{
LLFloaterWindLight* wl = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight");
if(wl)
{
LLComboBox* box = wl->getChild<LLComboBox>("WLPresetsCombo");
box->selectByValue("");
}
LLWLParamManager::instance()->mAnimator.mIsRunning = true;
LLWLParamManager::instance()->mAnimator.mUseLindenTime = true;
}
std::string LLFloaterEnvSettings::timeToString(F32 curTime)
{
S32 hours;
S32 min;
// get hours and minutes
hours = (S32) (24.0 * curTime);
curTime -= ((F32) hours / 24.0f);
min = llround(24.0f * 60.0f * curTime);
// handle case where it's 60
if(min == 60)
{
hours++;
min = 0;
}
std::string newTime = getString("timeStr");
struct tm * timeT;
time_t secT = time(0);
timeT = gmtime (&secT);
timeT->tm_hour = hours;
timeT->tm_min = min;
secT = mktime (timeT);
secT -= LLStringOps::getLocalTimeOffset ();
LLSD substitution;
substitution["datetime"] = (S32) secT;
LLStringUtil::format (newTime, substitution);
return newTime;
}
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