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/**
* @file llfloatereditwater.h
* @brief Floater to create or edit a water preset
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATEREDITWATER_H
#define LL_LLFLOATEREDITWATER_H
#include "llfloater.h"
#include "llenvmanager.h" // for LLEnvKey
class LLButton;
class LLCheckBoxCtrl;
class LLComboBox;
class LLLineEditor;
struct WaterVector2Control;
struct WaterVector3Control;
struct WaterColorControl;
struct WaterFloatControl;
struct WaterExpFloatControl;
class LLFloaterEditWater : public LLFloater
{
LOG_CLASS(LLFloaterEditWater);
public:
LLFloaterEditWater(const LLSD &key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void draw();
private:
void initCallbacks(void);
//-- WL stuff begins ------------------------------------------------------
void syncControls(); /// sync up sliders with parameters
// general purpose callbacks for dealing with color controllers
void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
//-- WL stuff ends --------------------------------------------------------
void reset();
bool isNewPreset() const;
void refreshWaterPresetsList();
void enableEditing(bool enable);
void saveRegionWater();
std::string getCurrentPresetName() const;
LLEnvKey::EScope getCurrentScope() const;
void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
void onWaterPresetNameEdited();
void onWaterPresetSelected();
bool onSaveAnswer(const LLSD& notification, const LLSD& response);
void onSaveConfirmed();
void onBtnSave();
void onBtnCancel();
void onWaterPresetListChange();
void onRegionSettingsChange();
void onRegionInfoUpdate();
LLLineEditor* mWaterPresetNameEditor;
LLComboBox* mWaterPresetCombo;
LLCheckBoxCtrl* mMakeDefaultCheckBox;
LLButton* mSaveButton;
};
#endif // LL_LLFLOATEREDITWATER_H
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