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/**
* @file llfloatereditsky.h
* @brief Floater to create or edit a sky preset
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATEREDITSKY_H
#define LL_LLFLOATEREDITSKY_H
#include "llfloater.h"
#include "llwlparammanager.h"
class LLButton;
class LLCheckBoxCtrl;
class LLComboBox;
class LLLineEditor;
/**
* Floater for creating or editing a sky preset.
*/
class LLFloaterEditSky : public LLFloater
{
LOG_CLASS(LLFloaterEditSky);
public:
LLFloaterEditSky(const LLSD &key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void draw();
private:
void initCallbacks(void);
//-- WL stuff begins ------------------------------------------------------
void syncControls(); /// sync up sliders with parameters
void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k);
// general purpose callbacks for dealing with color controllers
void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl);
void onColorControlRMoved(LLUICtrl* ctrl, void* userdata);
void onColorControlGMoved(LLUICtrl* ctrl, void* userdata);
void onColorControlBMoved(LLUICtrl* ctrl, void* userdata);
void onFloatControlMoved(LLUICtrl* ctrl, void* userdata);
// lighting callbacks for glow
void onGlowRMoved(LLUICtrl* ctrl, void* userdata);
void onGlowBMoved(LLUICtrl* ctrl, void* userdata);
// lighting callbacks for sun
void onSunMoved(LLUICtrl* ctrl, void* userdata);
void onTimeChanged();
// for handling when the star slider is moved to adjust the alpha
void onStarAlphaMoved(LLUICtrl* ctrl);
// handle cloud scrolling
void onCloudScrollXMoved(LLUICtrl* ctrl);
void onCloudScrollYMoved(LLUICtrl* ctrl);
void onCloudScrollXToggled(LLUICtrl* ctrl);
void onCloudScrollYToggled(LLUICtrl* ctrl);
//-- WL stuff ends --------------------------------------------------------
void reset(); /// reset the floater to its initial state
bool isNewPreset() const;
void refreshSkyPresetsList();
void enableEditing(bool enable);
void saveRegionSky();
LLWLParamKey getSelectedSkyPreset();
void onSkyPresetNameEdited();
void onSkyPresetSelected();
bool onSaveAnswer(const LLSD& notification, const LLSD& response);
void onSaveConfirmed();
void onBtnSave();
void onBtnCancel();
void onSkyPresetListChange();
void onRegionSettingsChange();
void onRegionInfoUpdate();
LLLineEditor* mSkyPresetNameEditor;
LLComboBox* mSkyPresetCombo;
LLCheckBoxCtrl* mMakeDefaultCheckBox;
LLButton* mSaveButton;
};
#endif // LL_LLFLOATEREDITSKY_H
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