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/**
* @file llfloatereditextdaycycle.h
* @brief Floater to create or edit a day cycle
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATEREDITEXTDAYCYCLE_H
#define LL_LLFLOATEREDITEXTDAYCYCLE_H
#include "llfloater.h"
#include "llsettingsdaycycle.h"
#include <boost/signals2.hpp>
#include "llenvironment.h"
class LLCheckBoxCtrl;
class LLComboBox;
class LLFlyoutComboBtnCtrl;
class LLLineEditor;
class LLMultiSliderCtrl;
class LLTextBox;
class LLTimeCtrl;
class LLTabContainer;
class LLInventoryItem;
typedef std::shared_ptr<LLSettingsBase> LLSettingsBasePtr_t;
/**
* Floater for creating or editing a day cycle.
*/
class LLFloaterEditExtDayCycle : public LLFloater
{
LOG_CLASS(LLFloaterEditExtDayCycle);
public:
// **RIDER**
static const std::string KEY_INVENTORY_ID;
static const std::string KEY_LIVE_ENVIRONMENT;
static const std::string KEY_DAY_LENGTH;
// **RIDER**
typedef boost::signals2::signal<void(LLSettingsDay::ptr_t)> edit_commit_signal_t;
typedef boost::signals2::connection connection_t;
LLFloaterEditExtDayCycle(const LLSD &key);
virtual ~LLFloaterEditExtDayCycle();
virtual BOOL postBuild() override;
virtual void onOpen(const LLSD& key) override;
virtual void onClose(bool app_quitting) override;
virtual void onFocusReceived() override;
virtual void onFocusLost() override;
virtual void onVisibilityChange(BOOL new_visibility) override;
connection_t setEditCommitSignal(edit_commit_signal_t::slot_type cb);
virtual void refresh() override;
private:
// flyout response/click
void onButtonApply(LLUICtrl *ctrl, const LLSD &data);
void onBtnCancel();
void onButtonImport();
void onButtonLoadFrame();
void onAddTrack();
void onRemoveTrack();
void onCommitName(class LLLineEditor* caller, void* user_data);
void onTrackSelectionCallback(const LLSD& user_data);
void onPlayActionCallback(const LLSD& user_data);
// time slider moved
void onTimeSliderMoved();
// a frame moved or frame selection changed
void onFrameSliderCallback(const LLSD &);
void onFrameSliderDoubleClick(S32 x, S32 y, MASK mask);
void onFrameSliderMouseDown(S32 x, S32 y, MASK mask);
void onFrameSliderMouseUp(S32 x, S32 y, MASK mask);
void selectTrack(U32 track_index, bool force = false);
void selectFrame(F32 frame);
void clearTabs();
void updateTabs();
void updateWaterTabs(const LLSettingsWaterPtr_t &p_water);
void updateSkyTabs(const LLSettingsSkyPtr_t &p_sky);
void setWaterTabsEnabled(BOOL enable);
void setSkyTabsEnabled(BOOL enable);
void updateButtons();
void updateSlider(); //track to slider
void updateTimeAndLabel();
void addSliderFrame(const F32 frame, LLSettingsBase::ptr_t &setting, bool update_ui = true);
void removeCurrentSliderFrame();
void loadInventoryItem(const LLUUID &inventoryId);
void onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status);
void loadLiveEnvironment(LLEnvironment::EnvSelection_t env);
void doImportFromDisk();
void doApplyCreateNewInventory();
void doApplyUpdateInventory();
void doApplyEnvironment(const std::string &where);
void onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results);
void onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results);
void doOpenInventoryFloater(LLSettingsType::type_e type);
void onPickerCommitSetting(LLUUID asset_id);
bool canUseInventory() const;
bool canApplyRegion() const;
bool canApplyParcel() const;
void updateEditEnvironment();
void syncronizeTabs();
void reblendSettings();
void setTabsData(LLTabContainer * tabcontainer, const LLSettingsBase::ptr_t &settings, bool editable);
// play functions
void startPlay();
void stopPlay();
static void onIdlePlay(void *);
LLSettingsDay::ptr_t mEditDay; // edited copy
LLSettingsDay::Seconds mDayLength;
U32 mCurrentTrack;
std::string mLastFrameSlider;
LLButton* mAddFrameButton;
LLButton* mDeleteFrameButton;
LLButton* mImportButton;
LLButton* mLoadFrame;
LLMultiSliderCtrl* mTimeSlider;
LLMultiSliderCtrl* mFramesSlider;
LLView* mSkyTabLayoutContainer;
LLView* mWaterTabLayoutContainer;
LLTextBox* mCurrentTimeLabel;
LLUUID mInventoryId;
LLInventoryItem * mInventoryItem;
LLFlyoutComboBtnCtrl * mFlyoutControl;
LLHandle<LLFloater> mInventoryFloater;
LLTrackBlenderLoopingManual::ptr_t mSkyBlender;
LLTrackBlenderLoopingManual::ptr_t mWaterBlender;
LLSettingsSky::ptr_t mScratchSky;
LLSettingsWater::ptr_t mScratchWater;
LLFrameTimer mPlayTimer;
F32 mPlayStartFrame; // an env frame
bool mIsPlaying;
edit_commit_signal_t mCommitSignal;
// For map of sliders to parameters
class FrameData
{
public:
FrameData() : mFrame(0) {};
FrameData(F32 frame, LLSettingsBase::ptr_t settings) : mFrame(frame), pSettings(settings) {};
F32 mFrame;
LLSettingsBase::ptr_t pSettings;
};
typedef std::map<std::string, FrameData> keymap_t;
keymap_t mSliderKeyMap; //slider's keys vs old_frames&settings, shadows mFramesSlider
};
#endif // LL_LLFloaterEditExtDayCycle_H
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