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/** 
* @file   llfloaterdebugmaterials.h
* @brief  Header file for llfloaterdebugmaterials
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERDEBUGMATERIALS_H
#define LL_LLFLOATERDEBUGMATERIALS_H

#include <string>

#include <boost/shared_ptr.hpp>
#include <boost/signals2.hpp>

#include "llfloater.h"
#include "llmaterial.h"
#include "llmaterialmgr.h"
#include "lluuid.h"
#include "v4color.h"

class LLButton;
class LLColorSwatchCtrl;
class LLColor4U;
class LLLineEditor;
class LLMaterialID;
class LLScrollListCtrl;
class LLSD;
class LLSpinCtrl;
class LLTextBase;
class LLTextureCtrl;
class LLUICtrl;
class MultiMaterialsResponder;

typedef boost::shared_ptr<MultiMaterialsResponder> MultiMaterialsResponderPtr;

class LLFloaterDebugMaterials : public LLFloater
{
public:
	virtual BOOL postBuild();

	virtual void onOpen(const LLSD& pKey);
	virtual void onClose(bool pIsAppQuitting);

	virtual void draw();

protected:

private:
	friend class LLFloaterReg;

	typedef enum {
		kNoRegion,
		kCapabilitiesLoading,
		kReady,
		kRequestStarted,
		kRequestCompleted,
		kNotEnabled,
		kError
	} EState;

	LLFloaterDebugMaterials(const LLSD& pParams);
	virtual ~LLFloaterDebugMaterials();

	void          onGetClicked();
	void          onValueEntered(LLUICtrl* pUICtrl);
	void          onPutSetClicked();
	void          onPutClearClicked();
	void          onResetPutValuesClicked();
	void          onQueryVisibleObjectsClicked();
	void          onPostClicked();
	void          onRegionCross();
	void          onInWorldSelectionChange();
	void          onGetScrollListSelectionChange(LLUICtrl* pUICtrl);
	void          onPostScrollListSelectionChange(LLUICtrl* pUICtrl);
	void          onViewableObjectsScrollListSelectionChange();
	void          onDeferredCheckRegionMaterialStatus(LLUUID regionId);
	void          onDeferredRequestGetMaterials(LLUUID regionId);
	void          onDeferredRequestPutMaterials(LLUUID regionId, bool pIsDoSet);

	void          checkRegionMaterialStatus();
	void          checkRegionMaterialStatus(const LLUUID& regionId);

	void          requestGetMaterials();
	void          requestGetMaterials(const LLUUID& regionId);

	void          requestPutMaterials(bool pIsDoSet);
	void          requestPutMaterials(const LLUUID& regionId, bool pIsDoSet);

	static void   onGetMaterials(const LLUUID& region_id, const LLMaterialMgr::material_map_t& materials);
	static void   onPostMaterial(const LLMaterialID& material_id, const LLMaterialPtr materialp);

	void          parseQueryViewableObjects();

	void          setState(EState pState);
	inline EState getState() const;

	void          refreshObjectEdit();
	void          resetObjectEditInputs();
	void          clearGetResults();
	void          clearPostResults();
	void          clearViewableObjectsResults();

	void          setUnparsedQueryData();
	void          clearUnparsedQueryData();
	void          updateQueryParsingStatus();

	void          updateStatusMessage();
	void          updateControls();

	LLMaterial    getMaterial() const;

	LLTextBase*                 mStatusText;
	LLButton*                   mGetButton;
	LLTextBase*                 mParsingStatusText;
	LLScrollListCtrl*           mGetNormalMapScrollList;
	LLScrollListCtrl*           mGetSpecularMapScrollList;
	LLScrollListCtrl*           mGetOtherDataScrollList;
	LLTextureCtrl*              mNormalMap;
	LLSpinCtrl*                 mNormalMapOffsetX;
	LLSpinCtrl*                 mNormalMapOffsetY;
	LLSpinCtrl*                 mNormalMapRepeatX;
	LLSpinCtrl*                 mNormalMapRepeatY;
	LLSpinCtrl*                 mNormalMapRotation;
	LLTextureCtrl*              mSpecularMap;
	LLSpinCtrl*                 mSpecularMapOffsetX;
	LLSpinCtrl*                 mSpecularMapOffsetY;
	LLSpinCtrl*                 mSpecularMapRepeatX;
	LLSpinCtrl*                 mSpecularMapRepeatY;
	LLSpinCtrl*                 mSpecularMapRotation;
	LLColorSwatchCtrl*          mSpecularColor;
	LLSpinCtrl*                 mSpecularColorAlpha;
	LLLineEditor*               mSpecularExponent;
	LLLineEditor*               mEnvironmentExponent;
	LLLineEditor*               mAlphaMaskCutoff;
	LLLineEditor*               mDiffuseAlphaMode;
	LLButton*                   mPutSetButton;
	LLButton*                   mPutClearButton;
	LLScrollListCtrl*           mPutScrollList;
	LLButton*                   mQueryViewableObjectsButton;
	LLTextBase*                 mQueryStatusText;
	LLScrollListCtrl*           mViewableObjectsScrollList;
	LLButton*                   mPostButton;
	LLScrollListCtrl*           mPostNormalMapScrollList;
	LLScrollListCtrl*           mPostSpecularMapScrollList;
	LLScrollListCtrl*           mPostOtherDataScrollList;

	LLColor4                    mDefaultSpecularColor;

	EState                      mState;
	LLColor4                    mWarningColor;
	LLColor4                    mErrorColor;

	boost::signals2::connection mRegionCrossConnection;
	boost::signals2::connection mTeleportFailedConnection;
	boost::signals2::connection mSelectionUpdateConnection;

	S32                         mNextUnparsedQueryDataIndex;
};


LLFloaterDebugMaterials::EState LLFloaterDebugMaterials::getState() const
{
	return mState;
}

#endif // LL_LLFLOATERDEBUGMATERIALS_H