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/**
* @file llfloaterdebugmaterials.h
* @brief Header file for llfloaterdebugmaterials
* @author Stinson@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERDEBUGMATERIALS_H
#define LL_LLFLOATERDEBUGMATERIALS_H
#include <string>
#include <boost/signals2.hpp>
#include "llfloater.h"
#include "lluuid.h"
#include "v4color.h"
class LLButton;
class LLScrollListCtrl;
class LLSD;
class LLTextBase;
class LLFloaterDebugMaterials : public LLFloater
{
public:
virtual BOOL postBuild();
virtual void onOpen(const LLSD& pKey);
virtual void onClose(bool pIsAppQuitting);
protected:
private:
friend class LLFloaterReg;
typedef enum {
kNoRegion,
kCapabilitiesLoading,
kReady,
kRequestStarted,
kRequestCompleted,
kNotEnabled,
kError
} EState;
LLFloaterDebugMaterials(const LLSD& pParams);
virtual ~LLFloaterDebugMaterials();
void onGetClicked();
void onPutSetClicked();
void onPutClearClicked();
void onGoodPostClicked();
void onBadPostClicked();
void onRegionCross();
void onGetResultsSelectionChange();
void onInWorldSelectionChange();
void onDeferredCheckRegionMaterialStatus(LLUUID regionId);
void onDeferredRequestGetMaterials(LLUUID regionId);
void onDeferredRequestPutMaterials(LLUUID regionId, bool pIsDoSet);
void onDeferredRequestPostMaterials(LLUUID regionId, bool pUseGoodData);
void onGetResponse(bool pRequestStatus, const LLSD& pContent);
void onPutResponse(bool pRequestStatus, const LLSD& pContent);
void onPostResponse(bool pRequestStatus, const LLSD& pContent);
void checkRegionMaterialStatus();
void checkRegionMaterialStatus(const LLUUID& regionId);
void requestGetMaterials();
void requestGetMaterials(const LLUUID& regionId);
void requestPutMaterials(bool pIsDoSet);
void requestPutMaterials(const LLUUID& regionId, bool pIsDoSet);
void requestPostMaterials(bool pUseGoodData);
void requestPostMaterials(const LLUUID& regionId, bool pUseGoodData);
void parseGetResponse(const LLSD& pContent);
void parsePutResponse(const LLSD& pContent);
void parsePostResponse(const LLSD& pContent);
void printResponse(const std::string& pRequestType, const LLSD& pContent) const;
void setState(EState pState);
inline EState getState() const;
void clearGetResults();
void clearPutResults();
void clearPostResults();
void updateStatusMessage();
void updateControls();
std::string convertToPrintableMaterialID(const LLSD& pBinaryHash) const;
LLTextBase* mStatusText;
LLButton* mGetButton;
LLScrollListCtrl* mGetScrollList;
LLButton* mPutSetButton;
LLButton* mPutClearButton;
LLScrollListCtrl* mPutScrollList;
LLButton* mGoodPostButton;
LLButton* mBadPostButton;
LLScrollListCtrl* mPostScrollList;
EState mState;
LLColor4 mWarningColor;
LLColor4 mErrorColor;
boost::signals2::connection mRegionCrossConnection;
boost::signals2::connection mTeleportFailedConnection;
boost::signals2::connection mSelectionUpdateConnection;
};
LLFloaterDebugMaterials::EState LLFloaterDebugMaterials::getState() const
{
return mState;
}
#endif // LL_LLFLOATERDEBUGMATERIALS_H
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