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/**
* @file llfloaterdaycycle.h
* @brief LLFloaterDayCycle class definition
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERDAYCYCLE_H
#define LL_LLFLOATERDAYCYCLE_H
#include "llfloater.h"
#include <vector>
#include "llwlparamset.h"
#include "llwlanimator.h"
struct WLColorControl;
struct WLFloatControl;
/// convenience class for holding keys mapped to sliders
struct LLWLSkyKey
{
public:
LLString presetName;
F32 time;
};
/// Menu for all of windlight's functionality.
/// Menuing system for adjusting the atmospheric settings of the world.
class LLFloaterDayCycle : public LLFloater
{
public:
LLFloaterDayCycle();
virtual ~LLFloaterDayCycle();
/// help button stuff
static void onClickHelp(void* data);
void initHelpBtn(const char* name, const char* xml_alert);
/// initialize all
void initCallbacks(void);
/// one and one instance only
static LLFloaterDayCycle* instance();
/// on time slider moved
static void onTimeSliderMoved(LLUICtrl* ctrl, void* userData);
/// what happens when you move the key frame
static void onKeyTimeMoved(LLUICtrl* ctrl, void* userData);
/// what happens when you change the key frame's time
static void onKeyTimeChanged(LLUICtrl* ctrl, void* userData);
/// if you change the combo box, change the frame
static void onKeyPresetChanged(LLUICtrl* ctrl, void* userData);
/// run this when user says to run the sky animation
static void onRunAnimSky(void* userData);
/// run this when user says to stop the sky animation
static void onStopAnimSky(void* userData);
/// if you change the combo box, change the frame
static void onTimeRateChanged(LLUICtrl* ctrl, void* userData);
/// add a new key on slider
static void onAddKey(void* userData);
/// delete any and all reference to a preset
void deletePreset(LLString& presetName);
/// delete a key frame
static void onDeleteKey(void* userData);
/// button to load day
static void onLoadDayCycle(void* userData);
/// button to save day
static void onSaveDayCycle(void* userData);
/// toggle for Linden time
static void onUseLindenTime(void* userData);
//// menu management
/// show off our menu
static void show();
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up sliders with day cycle structure
static void syncMenu();
// makes sure key slider has what's in day cycle
static void syncSliderTrack();
/// makes sure day cycle data structure has what's in menu
static void syncTrack();
/// add a slider to the track
static void addSliderKey(F32 time, const LLString& presetName);
private:
// one instance on the inside
static LLFloaterDayCycle* sDayCycle;
// map of sliders to parameters
static std::map<LLString, LLWLSkyKey> sSliderToKey;
static const F32 sHoursPerDay;
};
#endif
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