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/** 
 * @file llfloatercreatelandmark.h
 * @brief LLFloaterCreateLandmark class definition
 *
 * $LicenseInfo:firstyear=2021&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2021, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERCREATELANDMARK_H
#define LL_LLFLOATERCREATELANDMARK_H

#include "llfloater.h"

class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLTextEditor;
class LLLandmarksInventoryObserver;

class LLFloaterCreateLandmark:
	public LLFloater
{
	friend class LLFloaterReg;

public:

	LLFloaterCreateLandmark(const LLSD& key);
	~LLFloaterCreateLandmark();

	BOOL postBuild();
	void onOpen(const LLSD& key);

	void setItem(const uuid_set_t& items);
    void updateItem(const uuid_set_t& items, U32 mask);

	LLInventoryItem* getItem() { return mItem; }

private:
	void setLandmarkInfo(const LLUUID &folder_id);
	void removeObserver();
	void populateFoldersList(const LLUUID &folder_id = LLUUID::null);
    void onCommitTextChanges();
	void onCreateFolderClicked();
	void onSaveClicked();
	void onCancelClicked();

	static void folderCreatedCallback(LLUUID folder_id);

	LLComboBox*		mFolderCombo;
	LLLineEditor*	mLandmarkTitleEditor;
	LLTextEditor*	mNotesEditor;
	LLUUID			mLandmarksID;
    LLUUID			mAssetID;
    LLUUID			mParentID;

	LLLandmarksInventoryObserver*	mInventoryObserver;
	LLPointer<LLInventoryItem>		mItem;
};

#endif