summaryrefslogtreecommitdiff
path: root/indra/newview/llfloatercolorpicker.cpp
blob: a03425649fd058879afa709b7a732fb5052c758a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
/** 
 * @file llfloatercolorpicker.cpp
 * @brief Generic system color picker
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloatercolorpicker.h"

// Viewer project includes
#include "lltoolmgr.h"
#include "lltoolpipette.h"
#include "llviewercontrol.h"
#include "llworld.h"

// Linden library includes
#include "llfontgl.h"
#include "llsys.h"
#include "llgl.h"
#include "llrender.h"
#include "v3dmath.h"
#include "lldir.h"
#include "llui.h"
#include "lllineeditor.h"
#include "v4coloru.h"
#include "llbutton.h"
#include "lluictrlfactory.h"
#include "llgl.h"
#include "llpointer.h"
#include "llimage.h"
#include "llmousehandler.h"
#include "llglheaders.h"
#include "llcheckboxctrl.h"
#include "lltextbox.h"
#include "lluiconstants.h"
#include "llfocusmgr.h"
#include "lldraghandle.h"
#include "llwindow.h"

// System includes
#include <sstream>
#include <iomanip>

//////////////////////////////////////////////////////////////////////////////
//
// Class LLFloaterColorPicker
//
//////////////////////////////////////////////////////////////////////////////

LLFloaterColorPicker::LLFloaterColorPicker (LLColorSwatchCtrl* swatch, BOOL show_apply_immediate )
	: LLFloater(LLSD()),
	  mComponents			( 3 ),
	  mMouseDownInLumRegion	( FALSE ),
	  mMouseDownInHueRegion	( FALSE ),
	  mMouseDownInSwatch	( FALSE ),
	  // *TODO: Specify this in XML
	  mRGBViewerImageLeft	( 140 ),
	  mRGBViewerImageTop	( 356 ),
	  mRGBViewerImageWidth	( 256 ),
	  mRGBViewerImageHeight ( 256 ),
	  mLumRegionLeft		( mRGBViewerImageLeft + mRGBViewerImageWidth + 16 ),
	  mLumRegionTop			( mRGBViewerImageTop ),
	  mLumRegionWidth		( 16 ),
	  mLumRegionHeight		( mRGBViewerImageHeight ),
	  mLumMarkerSize		( 6 ),
	  // *TODO: Specify this in XML
	  mSwatchRegionLeft		( 12 ),
	  mSwatchRegionTop		( 190 ),
	  mSwatchRegionWidth	( 116 ),
	  mSwatchRegionHeight	( 60 ),
	  mSwatchView			( NULL ),
	  // *TODO: Specify this in XML
	  numPaletteColumns		( 16 ),
	  numPaletteRows		( 2 ),
	  highlightEntry		( -1 ),
	  mPaletteRegionLeft	( 11 ),
	  mPaletteRegionTop		( 100 - 8 ),
	  mPaletteRegionWidth	( mLumRegionLeft + mLumRegionWidth - 10 ),
	  mPaletteRegionHeight	( 40 ),
	  mSwatch				( swatch ),
	  mActive				( TRUE ),
	  mCanApplyImmediately	( show_apply_immediate ),
	  mContextConeOpacity	( 0.f ),
      mContextConeInAlpha   ( 0.f ),
      mContextConeOutAlpha   ( 0.f ),
      mContextConeFadeTime   ( 0.f )
{
	buildFromFile ( "floater_color_picker.xml");

	// create user interface for this picker
	createUI ();

	if (!mCanApplyImmediately)
	{
		mApplyImmediateCheck->setEnabled(FALSE);
		mApplyImmediateCheck->set(FALSE);
	}

    mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
    mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
    mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
}

LLFloaterColorPicker::~LLFloaterColorPicker()
{
	// destroy the UI we created
	destroyUI ();
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::createUI ()
{
	// create RGB type area (not really RGB but it's got R,G & B in it.,..

	LLPointer<LLImageRaw> raw = new LLImageRaw ( mRGBViewerImageWidth, mRGBViewerImageHeight, mComponents );
	U8* bits = raw->getData();
	S32 linesize = mRGBViewerImageWidth * mComponents;
	for ( S32 y = 0; y < mRGBViewerImageHeight; ++y )
	{
		for ( S32 x = 0; x < linesize; x += mComponents )
		{
			F32 rVal, gVal, bVal;

			hslToRgb ( (F32)x / (F32) ( linesize - 1 ),
					   (F32)y / (F32) ( mRGBViewerImageHeight - 1 ),
					   0.5f,
					   rVal,
					   gVal,
					   bVal );

			* ( bits + x + y * linesize + 0 ) = ( U8 )( rVal * 255.0f );
			* ( bits + x + y * linesize + 1 ) = ( U8 )( gVal * 255.0f );
			* ( bits + x + y * linesize + 2 ) = ( U8 )( bVal * 255.0f );
		}
	}
	mRGBImage = LLViewerTextureManager::getLocalTexture( (LLImageRaw*)raw, FALSE );
	gGL.getTexUnit(0)->bind(mRGBImage);
	mRGBImage->setAddressMode(LLTexUnit::TAM_CLAMP);
	
	// create palette
	for ( S32 each = 0; each < numPaletteColumns * numPaletteRows; ++each )
	{
		std::ostringstream codec;
		codec << "ColorPaletteEntry" << std::setfill ( '0' ) << std::setw ( 2 ) << each + 1;

		// argh!
		const std::string s ( codec.str () );
		mPalette.push_back ( new LLColor4 ( LLUIColorTable::instance().getColor ( s )  ) );
	}
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::showUI ()
{
	openFloater(getKey());
	setVisible ( TRUE );
	setFocus ( TRUE );

	// HACK: if system color picker is required - close the SL one we made and use default system dialog
	if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) )
	{
		LLColorSwatchCtrl* swatch = getSwatch ();

		setVisible ( FALSE );

		// code that will get switched in for default system color picker
		if ( swatch )
		{
			LLColor4 curCol = swatch->get ();
			send_agent_pause();
			getWindow()->dialogColorPicker( &curCol [ 0 ], &curCol [ 1 ], &curCol [ 2 ] );
			send_agent_resume();

			setOrigRgb ( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] );
			setCurRgb( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] );

			LLColorSwatchCtrl::onColorChanged ( swatch, LLColorSwatchCtrl::COLOR_CHANGE );
		}

		closeFloater();
	}
}

//////////////////////////////////////////////////////////////////////////////
// called after the dialog is rendered
BOOL LLFloaterColorPicker::postBuild()
{
	mCancelBtn = getChild<LLButton>( "cancel_btn" );
    mCancelBtn->setClickedCallback ( onClickCancel, this );

	mSelectBtn = getChild<LLButton>( "select_btn");
    mSelectBtn->setClickedCallback ( onClickSelect, this );
	mSelectBtn->setFocus ( TRUE );

	mPipetteBtn = getChild<LLButton>("color_pipette" );

	mPipetteBtn->setImages(std::string("eye_button_inactive.tga"), std::string("eye_button_active.tga"));

	mPipetteBtn->setCommitCallback( boost::bind(&LLFloaterColorPicker::onClickPipette, this ));

	mApplyImmediateCheck = getChild<LLCheckBoxCtrl>("apply_immediate");
	mApplyImmediateCheck->set(gSavedSettings.getBOOL("ApplyColorImmediately"));
	mApplyImmediateCheck->setCommitCallback(onImmediateCheck, this);

	childSetCommitCallback("rspin", onTextCommit, (void*)this );
	childSetCommitCallback("gspin", onTextCommit, (void*)this );
	childSetCommitCallback("bspin", onTextCommit, (void*)this );
	childSetCommitCallback("hspin", onTextCommit, (void*)this );
	childSetCommitCallback("sspin", onTextCommit, (void*)this );
	childSetCommitCallback("lspin", onTextCommit, (void*)this );

	LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterColorPicker::onColorSelect, this, _1));

    return TRUE;
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::initUI ( F32 rValIn, F32 gValIn, F32 bValIn )
{
	// under some circumstances, we get rogue values that can be calmed by clamping...
	rValIn = llclamp ( rValIn, 0.0f, 1.0f );
	gValIn = llclamp ( gValIn, 0.0f, 1.0f );
	bValIn = llclamp ( bValIn, 0.0f, 1.0f );

	// store initial value in case cancel or revert is selected
	setOrigRgb ( rValIn, gValIn, bValIn );

	// starting point for current value to
	setCurRgb ( rValIn, gValIn, bValIn );

	// unpdate text entry fields
	updateTextEntry ();
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::destroyUI ()
{
	// shut down pipette tool if active
	stopUsingPipette();

	// delete palette we created
	std::vector < LLColor4* >::iterator iter = mPalette.begin ();
	while ( iter != mPalette.end () )
	{
		delete ( *iter );
		++iter;
	}

	if ( mSwatchView )
	{
		this->removeChild ( mSwatchView );
		mSwatchView->die();;
		mSwatchView = NULL;
	}
}


//////////////////////////////////////////////////////////////////////////////
//
F32 LLFloaterColorPicker::hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
{
	if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
	if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
	if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
	if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
	if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
	return ( val1In );
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut )
{
	if ( sValIn < 0.00001f )
	{
		rValOut = lValIn;
		gValOut = lValIn;
		bValOut = lValIn;
	}
	else
	{
		F32 interVal1;
		F32 interVal2;

		if ( lValIn < 0.5f )
			interVal2 = lValIn * ( 1.0f + sValIn );
		else
			interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );

		interVal1 = 2.0f * lValIn - interVal2;

		rValOut = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
		gValOut = hueToRgb ( interVal1, interVal2, hValIn );
		bValOut = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
	}
}

//////////////////////////////////////////////////////////////////////////////
// mutator for original RGB value
void LLFloaterColorPicker::setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn )
{
	origR = origRIn;
	origG = origGIn;
	origB = origBIn;
}

//////////////////////////////////////////////////////////////////////////////
// accessor for original RGB value
void LLFloaterColorPicker::getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut )
{
	origROut = origR;
	origGOut = origG;
	origBOut = origB;
}

//////////////////////////////////////////////////////////////////////////////
// mutator for current RGB value
void LLFloaterColorPicker::setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
{
	// save current RGB
	curR = curRIn;
	curG = curGIn;
	curB = curBIn;

	// update corresponding HSL values and
	LLColor3(curRIn, curGIn, curBIn).calcHSL(&curH, &curS, &curL);

	// color changed so update text fields
    updateTextEntry();
}

//////////////////////////////////////////////////////////////////////////////
// accessor for current RGB value
void LLFloaterColorPicker::getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut )
{
	curROut = curR;
	curGOut = curG;
	curBOut = curB;
}

//////////////////////////////////////////////////////////////////////////////
// mutator for current HSL value
void LLFloaterColorPicker::setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn )
{
	// save current HSL
	curH = curHIn;
	curS = curSIn;
	curL = curLIn;

	// update corresponding RGB values and
	hslToRgb ( curH, curS, curL, curR, curG, curB );
}

//////////////////////////////////////////////////////////////////////////////
// accessor for current HSL value
void LLFloaterColorPicker::getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut )
{
	curHOut = curH;
	curSOut = curS;
	curLOut = curL;
}

//////////////////////////////////////////////////////////////////////////////
// called when 'cancel' clicked
void LLFloaterColorPicker::onClickCancel ( void* data )
{
	if (data)
	{
		LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;

		if ( self )
		{
			self->cancelSelection ();
			self->closeFloater();
		}
	}
}

//////////////////////////////////////////////////////////////////////////////
// called when 'select' clicked
void LLFloaterColorPicker::onClickSelect ( void* data )
{
	if (data)
	{
		LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;

		if ( self )
		{
			// apply to selection
			LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_SELECT );
			self->closeFloater();
		}
	}
}

void LLFloaterColorPicker::onClickPipette( )
{
	BOOL pipette_active = mPipetteBtn->getToggleState();
	pipette_active = !pipette_active;
	if (pipette_active)
	{
		LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
	}
	else
	{
		LLToolMgr::getInstance()->clearTransientTool();
	}
}

//////////////////////////////////////////////////////////////////////////////
// called when 'text is committed' - i,e. focus moves from a text field
void LLFloaterColorPicker::onTextCommit ( LLUICtrl* ctrl, void* data )
{
	if ( data )
	{
		LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
		if ( self )
		{
			self->onTextEntryChanged ( ctrl );
		}
	}
}

void LLFloaterColorPicker::onImmediateCheck( LLUICtrl* ctrl, void* data)
{
	LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
	if (self)
	{
		gSavedSettings.setBOOL("ApplyColorImmediately", self->mApplyImmediateCheck->get());

		if (self->mApplyImmediateCheck->get())
		{
			LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
		}
	}
}

void LLFloaterColorPicker::onColorSelect( const LLTextureEntry& te )
{
	setCurRgb(te.getColor().mV[VRED], te.getColor().mV[VGREEN], te.getColor().mV[VBLUE]);
	if (mApplyImmediateCheck->get())
	{
		LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
	}
}

void LLFloaterColorPicker::onMouseCaptureLost()
{
	setMouseDownInHueRegion(FALSE);
	setMouseDownInLumRegion(FALSE);
}

F32 LLFloaterColorPicker::getSwatchTransparency()
{
	// If the floater is focused, don't apply its alpha to the color swatch (STORM-676).
	return getTransparencyType() == TT_ACTIVE ? 1.f : LLFloater::getCurrentTransparency();
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::draw()
{
	LLRect swatch_rect;
	mSwatch->localRectToOtherView(mSwatch->getLocalRect(), &swatch_rect, this);
	// draw context cone connecting color picker with color swatch in parent floater
	LLRect local_rect = getLocalRect();
	if (hasFocus() && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), 
                                        LLCriticalDamp::getInterpolant(mContextConeFadeTime));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
	}

	mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
	mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately);
	mSelectBtn->setEnabled(mActive);

	// base floater stuff
	LLFloater::draw ();

	const F32 alpha = getSwatchTransparency();

	// draw image for RGB area (not really RGB but you'll see what I mean...
	gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white % alpha);

	// update 'cursor' into RGB Section
	S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8;
	S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8;
	gl_line_2d ( mRGBViewerImageLeft + xPos,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
				 mRGBViewerImageLeft + xPos + 16,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );

	gl_line_2d ( mRGBViewerImageLeft + xPos + 8,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos,
				 mRGBViewerImageLeft + xPos + 8,
				 mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );

	// create rgb area outline
	gl_rect_2d ( mRGBViewerImageLeft,
				 mRGBViewerImageTop - mRGBViewerImageHeight,
				 mRGBViewerImageLeft + mRGBViewerImageWidth + 1,
				 mRGBViewerImageTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, alpha ),
				 FALSE );

	// draw luminance slider
	for ( S32 y = 0; y < mLumRegionHeight; ++y )
	{
		F32 rValSlider, gValSlider, bValSlider;
		hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider );

		gl_rect_2d( mLumRegionLeft, 
			mLumRegionTop - mLumRegionHeight + y, 
				mLumRegionLeft + mLumRegionWidth, 
					mLumRegionTop - mLumRegionHeight + y - 1, 
						LLColor4 ( rValSlider, gValSlider, bValSlider, alpha ) );
	}


	// draw luninance marker
	S32 startX = mLumRegionLeft + mLumRegionWidth;
	S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () );
	gl_triangle_2d ( startX, startY,
			startX + mLumMarkerSize, startY - mLumMarkerSize,
				startX + mLumMarkerSize, startY + mLumMarkerSize,
					LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), TRUE );

	// draw luminance slider outline
	gl_rect_2d ( mLumRegionLeft,
				 mLumRegionTop - mLumRegionHeight,
				 mLumRegionLeft + mLumRegionWidth + 1,
				 mLumRegionTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
				 FALSE );

	// draw selected color swatch
	gl_rect_2d ( mSwatchRegionLeft,
				 mSwatchRegionTop - mSwatchRegionHeight,
				 mSwatchRegionLeft + mSwatchRegionWidth,
				 mSwatchRegionTop,
				 LLColor4 ( getCurR (), getCurG (), getCurB (), alpha ),
				 TRUE );

	// draw selected color swatch outline
	gl_rect_2d ( mSwatchRegionLeft,
				 mSwatchRegionTop - mSwatchRegionHeight,
				 mSwatchRegionLeft + mSwatchRegionWidth + 1,
				 mSwatchRegionTop,
				 LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
				 FALSE );

	// color palette code is a little more involved so break it out into its' own method
	drawPalette ();
}

//////////////////////////////////////////////////////////////////////////////
// find a complimentary color to the one passed in that can be used to highlight
const LLColor4& LLFloaterColorPicker::getComplimentaryColor ( const LLColor4& backgroundColor )
{
	// going to base calculation on luminance
	F32 hVal, sVal, lVal;
	backgroundColor.calcHSL(&hVal, &sVal, &lVal);
	hVal *= 360.f;
	sVal *= 100.f;
	lVal *= 100.f;

	// fairly simple heuristic for now...!
	if ( lVal < 0.5f )
	{
		return LLColor4::white;
	}

	return LLColor4::black;
}

//////////////////////////////////////////////////////////////////////////////
// draw color palette
void LLFloaterColorPicker::drawPalette ()
{
	S32 curEntry = 0;
	const F32 alpha = getSwatchTransparency();

	for ( S32 y = 0; y < numPaletteRows; ++y )
	{
		for ( S32 x = 0; x < numPaletteColumns; ++x )
		{
			// calculate position
			S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * x ) / numPaletteColumns;
			S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * y ) / numPaletteRows;
			S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( x + 1 ) ) / numPaletteColumns );
			S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( y + 1 ) ) / numPaletteRows );

			// draw palette entry color
			if ( mPalette [ curEntry ] )
			{
				gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ] % alpha, TRUE );
				gl_rect_2d ( x1 + 1, y1 - 1, x2 - 1, y2 + 1, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), FALSE );
			}
		}
	}

	// if there is something to highlight (mouse down in swatch & hovering over palette)
	if ( highlightEntry >= 0 )
	{
		// extract row/column from palette index
		S32 entryColumn = highlightEntry % numPaletteColumns;
		S32 entryRow = highlightEntry / numPaletteColumns;

		// calculate position of this entry
		S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * entryColumn ) / numPaletteColumns;
		S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * entryRow ) / numPaletteRows;
		S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( entryColumn + 1 ) ) / numPaletteColumns );
		S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( entryRow + 1 ) ) / numPaletteRows );

		// center position of entry
		S32 xCenter = x1 + ( x2 - x1 ) / 2;
		S32 yCenter = y1 - ( y1 - y2 ) / 2;

		// find a color that works well as a highlight color
		LLColor4 hlColor ( getComplimentaryColor ( *mPalette [ highlightEntry ] ) );

		// mark a cross for entry that is being hovered
		gl_line_2d ( xCenter - 4, yCenter - 4, xCenter + 4, yCenter + 4, hlColor );
		gl_line_2d ( xCenter + 4, yCenter - 4, xCenter - 4, yCenter + 4, hlColor );
	}
}

//////////////////////////////////////////////////////////////////////////////
// update text entry values for RGB/HSL (can't be done in ::draw () since this overwrites input
void LLFloaterColorPicker::updateTextEntry ()
{
	// set values in spinners
	getChild<LLUICtrl>("rspin")->setValue(( getCurR () * 255.0f ) );
	getChild<LLUICtrl>("gspin")->setValue(( getCurG () * 255.0f ) );
	getChild<LLUICtrl>("bspin")->setValue(( getCurB () * 255.0f ) );
	getChild<LLUICtrl>("hspin")->setValue(( getCurH () * 360.0f ) );
	getChild<LLUICtrl>("sspin")->setValue(( getCurS () * 100.0f ) );
	getChild<LLUICtrl>("lspin")->setValue(( getCurL () * 100.0f ) );
}

//////////////////////////////////////////////////////////////////////////////
//
void LLFloaterColorPicker::onTextEntryChanged ( LLUICtrl* ctrl )
{
	// value in RGB boxes changed
	std::string name = ctrl->getName();
	if ( ( name == "rspin" ) || ( name == "gspin" ) || ( name == "bspin" ) )
	{
		// get current RGB
		F32 rVal, gVal, bVal;
		getCurRgb ( rVal, gVal, bVal );

		// update component value with new value from text
		if ( name == "rspin" )
		{
			rVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "gspin" )
		{
			gVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}
		else
		if ( name == "bspin" )
		{
			bVal = (F32)ctrl->getValue().asReal() / 255.0f;
		}

		// update current RGB (and implicitly HSL)
		setCurRgb ( rVal, gVal, bVal );

		updateTextEntry ();
	}
	else
	// value in HSL boxes changed
	if ( ( name == "hspin" ) || ( name == "sspin" ) || ( name == "lspin" ) )
	{
		// get current HSL
		F32 hVal, sVal, lVal;
		getCurHsl ( hVal, sVal, lVal );

		// update component value with new value from text
		if ( name == "hspin" )
			hVal = (F32)ctrl->getValue().asReal() / 360.0f;
		else
		if ( name == "sspin" )
			sVal = (F32)ctrl->getValue().asReal() / 100.0f;
		else
		if ( name == "lspin" )
			lVal = (F32)ctrl->getValue().asReal() / 100.0f;

		// update current HSL (and implicitly RGB)
		setCurHsl ( hVal, sVal, lVal );

		updateTextEntry ();
	}

	if (mApplyImmediateCheck->get())
	{
		LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
	}
}

//////////////////////////////////////////////////////////////////////////////
//
BOOL LLFloaterColorPicker::updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn )
{
	if ( xPosIn >= mRGBViewerImageLeft &&
		 xPosIn <= mRGBViewerImageLeft + mRGBViewerImageWidth &&
		 yPosIn <= mRGBViewerImageTop &&
		 yPosIn >= mRGBViewerImageTop - mRGBViewerImageHeight )
	{
		// update HSL (and therefore RGB) based on new H & S and current L
		setCurHsl ( ( ( F32 )xPosIn - ( F32 )mRGBViewerImageLeft ) / ( F32 )mRGBViewerImageWidth,
					( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight,
					getCurL () );

		// indicate a value changed
		return TRUE;
	}
	else
	if ( xPosIn >= mLumRegionLeft &&
		 xPosIn <= mLumRegionLeft + mLumRegionWidth &&
		 yPosIn <= mLumRegionTop &&
		 yPosIn >= mLumRegionTop - mLumRegionHeight )
	{

		// update HSL (and therefore RGB) based on current HS and new L
		 setCurHsl ( getCurH (),
					 getCurS (),
					( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight );

		// indicate a value changed
		return TRUE;
	}

	return FALSE;
}

//////////////////////////////////////////////////////////////////////////////
//
BOOL LLFloaterColorPicker::handleMouseDown ( S32 x, S32 y, MASK mask )
{
	// make it the frontmost
	gFloaterView->bringToFront(this);

	// rect containing RGB area
	LLRect rgbAreaRect ( mRGBViewerImageLeft,
						 mRGBViewerImageTop,
						 mRGBViewerImageLeft + mRGBViewerImageWidth,
						 mRGBViewerImageTop - mRGBViewerImageHeight );

	if ( rgbAreaRect.pointInRect ( x, y ) )
	{
		gFocusMgr.setMouseCapture(this);
		// mouse button down
		setMouseDownInHueRegion ( TRUE );

		// update all values based on initial click
		updateRgbHslFromPoint ( x, y );

		// required by base class
		return TRUE;
	}

	// rect containing RGB area
	LLRect lumAreaRect ( mLumRegionLeft,
						 mLumRegionTop,
						 mLumRegionLeft + mLumRegionWidth + mLumMarkerSize,
						 mLumRegionTop - mLumRegionHeight );

	if ( lumAreaRect.pointInRect ( x, y ) )
	{
		gFocusMgr.setMouseCapture(this);
		// mouse button down
		setMouseDownInLumRegion ( TRUE );

		// required by base class
		return TRUE;
	}

	// rect containing swatch area
	LLRect swatchRect ( mSwatchRegionLeft,
						mSwatchRegionTop,
						mSwatchRegionLeft + mSwatchRegionWidth,
						mSwatchRegionTop - mSwatchRegionHeight );

	setMouseDownInSwatch( FALSE );
	if ( swatchRect.pointInRect ( x, y ) )
	{
		setMouseDownInSwatch( TRUE );

		// required - dont drag windows here.
		return TRUE;
	}

	// rect containing palette area
	LLRect paletteRect ( mPaletteRegionLeft,
						 mPaletteRegionTop,
						 mPaletteRegionLeft + mPaletteRegionWidth,
						 mPaletteRegionTop - mPaletteRegionHeight );

	if ( paletteRect.pointInRect ( x, y ) )
	{
		// release keyboard focus so we can change text values
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			mSelectBtn->setFocus(TRUE);
		}

		// calculate which palette index we selected
		S32 c = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
		S32 r = ( ( y - ( mPaletteRegionTop - mPaletteRegionHeight ) ) * numPaletteRows ) / mPaletteRegionHeight;

		U32 index = ( numPaletteRows - r - 1 ) * numPaletteColumns + c;

		if ( index <= mPalette.size () )
		{
			LLColor4 selected = *mPalette [ index ];

			setCurRgb ( selected [ 0 ], selected [ 1 ], selected [ 2 ] );

			if (mApplyImmediateCheck->get())
			{
				LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
			}

			updateTextEntry ();
		}

		return TRUE;
	}

	// dispatch to base class for the rest of things
	
	return LLFloater::handleMouseDown ( x, y, mask );
}

//////////////////////////////////////////////////////////////////////////////
//
BOOL LLFloaterColorPicker::handleHover ( S32 x, S32 y, MASK mask )
{
	// if we're the front most window
	if ( isFrontmost () )
	{
		// mouse was pressed within region
		if ( getMouseDownInHueRegion() || getMouseDownInLumRegion())
		{
			S32 clamped_x, clamped_y;
			if (getMouseDownInHueRegion())
			{
				clamped_x = llclamp(x, mRGBViewerImageLeft, mRGBViewerImageLeft + mRGBViewerImageWidth);
				clamped_y = llclamp(y, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageTop);
			}
			else
			{
				clamped_x = llclamp(x, mLumRegionLeft, mLumRegionLeft + mLumRegionWidth);
				clamped_y = llclamp(y, mLumRegionTop - mLumRegionHeight, mLumRegionTop);
			}

			// update the stored RGB/HSL values using the mouse position - returns TRUE if RGB was updated
			if ( updateRgbHslFromPoint ( clamped_x, clamped_y ) )
			{
				// update text entry fields
				updateTextEntry ();

				// RN: apparently changing color when dragging generates too much traffic and results in sporadic updates
				//// commit changed color to swatch subject
				//// REVIEW: this gets sent each time a color changes - is this okay ?
				//if (mApplyImmediateCheck->get())
				//{
				//	LLColorSwatchCtrl::onColorChanged ( getSwatch () );
				//}
			}
		}

		highlightEntry = -1;

		if ( mMouseDownInSwatch )
		{
			getWindow()->setCursor ( UI_CURSOR_ARROWDRAG );

			// if cursor if over a palette entry
			LLRect paletteRect ( mPaletteRegionLeft,
								mPaletteRegionTop,
								mPaletteRegionLeft + mPaletteRegionWidth,
								mPaletteRegionTop - mPaletteRegionHeight );

			if ( paletteRect.pointInRect ( x, y ) )
			{
				// find row/column in palette
				S32 xOffset = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
				S32 yOffset = ( ( mPaletteRegionTop - y - 1 ) * numPaletteRows ) / mPaletteRegionHeight;

				// calculate the entry 0..n-1 to highlight and set variable to next draw() picks it up
				highlightEntry = xOffset + yOffset * numPaletteColumns;
			}

			return TRUE;
		}
	}

	// dispatch to base class for the rest of things
	return LLFloater::handleHover ( x, y, mask );
}

//////////////////////////////////////////////////////////////////////////////
// reverts state once mouse button is released
BOOL LLFloaterColorPicker::handleMouseUp ( S32 x, S32 y, MASK mask )
{
	getWindow()->setCursor ( UI_CURSOR_ARROW );

	if (getMouseDownInHueRegion() || getMouseDownInLumRegion())
	{
		if (mApplyImmediateCheck->get())
		{
			LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
		}
	}

	// rect containing palette area
	LLRect paletteRect ( mPaletteRegionLeft,
							mPaletteRegionTop,
							mPaletteRegionLeft + mPaletteRegionWidth,
							mPaletteRegionTop - mPaletteRegionHeight );

	if ( paletteRect.pointInRect ( x, y ) )
	{
		if ( mMouseDownInSwatch )
		{
			S32 curEntry = 0;
			for ( S32 row = 0; row < numPaletteRows; ++row )
			{
				for ( S32 column = 0; column < numPaletteColumns; ++column )
				{
					S32 left = mPaletteRegionLeft + ( mPaletteRegionWidth * column ) / numPaletteColumns;
					S32 top = mPaletteRegionTop - ( mPaletteRegionHeight * row ) / numPaletteRows;
					S32 right = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( column + 1 ) ) / numPaletteColumns );
					S32 bottom = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( row + 1 ) ) / numPaletteRows );

					// rect is flipped vertically when testing here
					LLRect dropRect ( left, top, right, bottom );

					if ( dropRect.pointInRect ( x, y ) )
					{
						if ( mPalette [ curEntry ] )
						{
							delete mPalette [ curEntry ];

							mPalette [ curEntry ] = new LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f );

							// save off color
							std::ostringstream codec;
							codec << "ColorPaletteEntry" << std::setfill ( '0' ) << std::setw ( 2 ) << curEntry + 1;
							const std::string s ( codec.str () );
							LLUIColorTable::instance().setColor(s, *mPalette [ curEntry ] );
						}
					}

					++curEntry;
				}
			}
		}
	}

	// mouse button not down anymore
	setMouseDownInHueRegion ( FALSE );
	setMouseDownInLumRegion ( FALSE );

	// mouse button not down in color swatch anymore
	mMouseDownInSwatch = false;

	if (hasMouseCapture())
	{
		gFocusMgr.setMouseCapture(NULL);
	}

	// dispatch to base class for the rest of things
	return LLFloater::handleMouseUp ( x, y, mask );
}

//////////////////////////////////////////////////////////////////////////////
// cancel current color selection, revert to original and close picker
void LLFloaterColorPicker::cancelSelection ()
{
	// restore the previous color selection
	setCurRgb ( getOrigR (), getOrigG (), getOrigB () );

	// update in world item with original color via current swatch
	LLColorSwatchCtrl::onColorChanged( getSwatch(), LLColorSwatchCtrl::COLOR_CANCEL );

	// hide picker dialog
	this->setVisible ( FALSE );
}

void LLFloaterColorPicker::setMouseDownInHueRegion ( BOOL mouse_down_in_region )
{
	mMouseDownInHueRegion = mouse_down_in_region;
	if (mouse_down_in_region)
	{
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			// get focus out of spinners so that they can update freely
			mSelectBtn->setFocus(TRUE);
		}
	}
}

void LLFloaterColorPicker::setMouseDownInLumRegion ( BOOL mouse_down_in_region )
{
	mMouseDownInLumRegion = mouse_down_in_region;
	if (mouse_down_in_region)
	{
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			// get focus out of spinners so that they can update freely
			mSelectBtn->setFocus(TRUE);
		}
	}
}

void LLFloaterColorPicker::setMouseDownInSwatch (BOOL mouse_down_in_swatch)
{
	mMouseDownInSwatch = mouse_down_in_swatch;
	if (mouse_down_in_swatch)
	{
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			// get focus out of spinners so that they can update freely
			mSelectBtn->setFocus(TRUE);
		}
	}
}

void LLFloaterColorPicker::setActive(BOOL active) 
{ 
	// shut down pipette tool if active
	if (!active && mPipetteBtn->getToggleState())
	{
		stopUsingPipette();
	}
	mActive = active; 
}

void LLFloaterColorPicker::stopUsingPipette()
{
	if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
	{
		LLToolMgr::getInstance()->clearTransientTool();
	}
}