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/**
* @file llfloatercamera.h
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERCAMERA_H
#define LLFLOATERCAMERA_H
#include "llfloater.h"
#include "lliconctrl.h"
#include "lltextbox.h"
#include "llflatlistview.h"
class LLJoystickCameraRotate;
class LLJoystickCameraTrack;
class LLFloaterReg;
class LLPanelCameraZoom;
class LLComboBox;
enum ECameraControlMode
{
CAMERA_CTRL_MODE_PAN,
CAMERA_CTRL_MODE_FREE_CAMERA,
CAMERA_CTRL_MODE_PRESETS
};
class LLFloaterCamera : public LLFloater
{
friend class LLFloaterReg;
public:
/* whether in free camera mode */
static bool inFreeCameraMode();
/* callback for camera items selection changing */
static void onClickCameraItem(const LLSD& param);
static void onLeavingMouseLook();
/** resets current camera mode to orbit mode */
static void resetCameraMode();
/** Called when Avatar is entered/exited editing appearance mode */
static void onAvatarEditingAppearance(bool editing);
/** Called when opening and when "Advanced | Debug Camera" menu item is toggled */
static void onDebugCameraToggled();
/* determines actual mode and updates ui */
void update();
/*switch to one of the camera presets (front, rear, side)*/
static void switchToPreset(const std::string& name);
virtual void onOpen(const LLSD& key);
virtual void onClose(bool app_quitting);
void onSavePreset();
void onCustomPresetSelected();
void populatePresetCombo();
LLJoystickCameraRotate* mRotate { nullptr };
LLPanelCameraZoom* mZoom { nullptr };
LLJoystickCameraTrack* mTrack { nullptr };
private:
LLFloaterCamera(const LLSD& val);
~LLFloaterCamera() {};
/* return instance if it exists - created by LLFloaterReg */
static LLFloaterCamera* findInstance();
/*virtual*/ bool postBuild();
F32 getCurrentTransparency();
void onViewButtonClick(const LLSD& user_data);
ECameraControlMode determineMode();
/* resets to the previous mode */
void toPrevMode();
/* sets a new mode and performs related actions */
void switchMode(ECameraControlMode mode);
/* sets a new mode preserving previous one and updates ui*/
void setMode(ECameraControlMode mode);
/* updates the state (UI) according to the current mode */
void updateState();
/* update camera modes items selection and camera preset items selection according to the currently selected preset */
void updateItemsSelection();
// fills flatlist with items from given panel
void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
void handleAvatarEditingAppearance(bool editing);
void showDebugInfo(bool show);
void toggleCollapsedView();
void updateCollapsedView();
// set to true when free camera mode is selected in modes list
// remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed
static bool sFreeCamera;
static bool sAppearanceEditing;
bool mClosed;
ECameraControlMode mPrevMode;
ECameraControlMode mCurrMode;
std::map<ECameraControlMode, LLButton*> mMode2Button;
LLPanel* mControls { nullptr };
LLPanel* mViewerCameraInfo { nullptr };
LLPanel* mAgentCameraInfo { nullptr };
LLComboBox* mPresetCombo { nullptr };
LLButton* mPreciseCtrls { nullptr };
LLButton* mCollapseCtrl { nullptr };
};
/**
* Class used to represent widgets from panel_camera_item.xml-
* panels that contain pictures and text. Pictures are different
* for selected and unselected state (this state is nor stored- icons
* are changed in setValue()). This class doesn't implement selection logic-
* it's items are used inside of flatlist.
*/
class LLPanelCameraItem
: public LLPanel
{
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<LLIconCtrl::Params> icon_over;
Optional<LLIconCtrl::Params> icon_selected;
Optional<LLIconCtrl::Params> picture;
Optional<LLIconCtrl::Params> selected_picture;
Optional<LLTextBox::Params> text;
Optional<CommitCallbackParam> mousedown_callback;
Params();
};
/*virtual*/ bool postBuild();
/** setting on/off background icon to indicate selected state */
/*virtual*/ void setValue(const LLSD& value);
// sends commit signal
void onAnyMouseClick();
protected:
friend class LLUICtrlFactory;
LLPanelCameraItem(const Params&);
LLIconCtrl* mIconOver;
LLIconCtrl* mIconSelected;
LLIconCtrl* mPicture;
LLIconCtrl* mPictureSelected;
LLTextBox* mText;
};
#endif
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