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/**
* @file llfloatercamera.h
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLFLOATERCAMERA_H
#define LLFLOATERCAMERA_H
#include "lltransientdockablefloater.h"
#include "lliconctrl.h"
#include "lltextbox.h"
#include "llflatlistview.h"
class LLJoystickCameraRotate;
class LLJoystickCameraTrack;
class LLFloaterReg;
class LLPanelCameraZoom;
enum ECameraControlMode
{
CAMERA_CTRL_MODE_MODES,
CAMERA_CTRL_MODE_PAN,
CAMERA_CTRL_MODE_FREE_CAMERA,
CAMERA_CTRL_MODE_PRESETS
};
class LLFloaterCamera
: public LLTransientDockableFloater
{
friend class LLFloaterReg;
public:
/* whether in free camera mode */
static bool inFreeCameraMode();
/* callback for camera items selection changing */
static void onClickCameraItem(const LLSD& param);
static void onLeavingMouseLook();
/** resets current camera mode to orbit mode */
static void resetCameraMode();
/** Called when Avatar is entered/exited editing appearance mode */
static void onAvatarEditingAppearance(bool editing);
/* determines actual mode and updates ui */
void update();
/*switch to one of the camera presets (front, rear, side)*/
static void switchToPreset(const std::string& name);
/* move to CAMERA_CTRL_MODE_PRESETS from CAMERA_CTRL_MODE_FREE_CAMERA if we are on presets panel and
are not in free camera mode*/
void fromFreeToPresets();
virtual void onOpen(const LLSD& key);
virtual void onClose(bool app_quitting);
LLJoystickCameraRotate* mRotate;
LLPanelCameraZoom* mZoom;
LLJoystickCameraTrack* mTrack;
private:
LLFloaterCamera(const LLSD& val);
~LLFloaterCamera() {};
/* return instance if it exists - created by LLFloaterReg */
static LLFloaterCamera* findInstance();
/*virtual*/ BOOL postBuild();
ECameraControlMode determineMode();
/* resets to the previous mode */
void toPrevMode();
/* sets a new mode and performs related actions */
void switchMode(ECameraControlMode mode);
/* sets a new mode preserving previous one and updates ui*/
void setMode(ECameraControlMode mode);
/** set title appropriate to passed mode */
void setModeTitle(const ECameraControlMode mode);
/* updates the state (UI) according to the current mode */
void updateState();
/* update camera modes items selection and camera preset items selection according to the currently selected preset */
void updateItemsSelection();
void onClickBtn(ECameraControlMode mode);
void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
// fills flatlist with items from given panel
void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
void handleAvatarEditingAppearance(bool editing);
// set to true when free camera mode is selected in modes list
// remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed
static bool sFreeCamera;
static bool sAppearanceEditing;
BOOL mClosed;
ECameraControlMode mPrevMode;
ECameraControlMode mCurrMode;
std::map<ECameraControlMode, LLButton*> mMode2Button;
};
/**
* Class used to represent widgets from panel_camera_item.xml-
* panels that contain pictures and text. Pictures are different
* for selected and unselected state (this state is nor stored- icons
* are changed in setValue()). This class doesn't implement selection logic-
* it's items are used inside of flatlist.
*/
class LLPanelCameraItem
: public LLPanel
{
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<LLIconCtrl::Params> icon_over;
Optional<LLIconCtrl::Params> icon_selected;
Optional<LLIconCtrl::Params> picture;
Optional<LLIconCtrl::Params> selected_picture;
Optional<LLTextBox::Params> text;
Optional<CommitCallbackParam> mousedown_callback;
Params();
};
/*virtual*/ BOOL postBuild();
/** setting on/off background icon to indicate selected state */
/*virtual*/ void setValue(const LLSD& value);
// sends commit signal
void onAnyMouseClick();
protected:
friend class LLUICtrlFactory;
LLPanelCameraItem(const Params&);
LLIconCtrl* mIconOver;
LLIconCtrl* mIconSelected;
LLIconCtrl* mPicture;
LLIconCtrl* mPictureSelected;
LLTextBox* mText;
};
#endif
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