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/**
* @file llfloatercamera.cpp
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatercamera.h"
// Library includes
#include "llfloaterreg.h"
// Viewer includes
#include "lljoystickbutton.h"
#include "llviewercontrol.h"
#include "llbottomtray.h"
#include "llagent.h"
#include "lltoolmgr.h"
#include "lltoolfocus.h"
// Constants
const F32 CAMERA_BUTTON_DELAY = 0.0f;
#define ORBIT "cam_rotate_stick"
#define PAN "cam_track_stick"
#define ZOOM "zoom"
#define PRESETS "camera_presets"
#define CONTROLS "controls"
//
// Member functions
//
/*static*/ bool LLFloaterCamera::inFreeCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
{
return true;
}
return false;
}
bool LLFloaterCamera::inAvatarViewMode()
{
return mCurrMode == CAMERA_CTRL_MODE_AVATAR_VIEW;
}
void LLFloaterCamera::resetCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (!floater_camera) return;
floater_camera->switchMode(CAMERA_CTRL_MODE_ORBIT);
}
void LLFloaterCamera::update()
{
ECameraControlMode mode = determineMode();
if (mode != mCurrMode) setMode(mode);
}
/*static*/ void LLFloaterCamera::updateIfNotInAvatarViewMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && !floater_camera->inAvatarViewMode())
{
floater_camera->update();
}
}
void LLFloaterCamera::toPrevMode()
{
switchMode(mPrevMode);
}
/*static*/ void LLFloaterCamera::toPrevModeIfInAvatarViewMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && floater_camera->inAvatarViewMode())
{
floater_camera->toPrevMode();
}
}
LLFloaterCamera* LLFloaterCamera::findInstance()
{
return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
}
void LLFloaterCamera::onOpen(const LLSD& key)
{
LLButton *anchor_panel = LLBottomTray::getInstance()->getChild<LLButton>("camera_btn");
setDockControl(new LLDockControl(
anchor_panel, this,
getDockTongue(), LLDockControl::TOP));
}
void LLFloaterCamera::onClose(bool app_quitting)
{
//We don't care of camera mode if app is quitting
if(!app_quitting)
switchMode(CAMERA_CTRL_MODE_ORBIT);
}
LLFloaterCamera::LLFloaterCamera(const LLSD& val)
: LLTransientDockableFloater(NULL, true, val),
mCurrMode(CAMERA_CTRL_MODE_ORBIT),
mPrevMode(CAMERA_CTRL_MODE_ORBIT)
{
}
// virtual
BOOL LLFloaterCamera::postBuild()
{
setIsChrome(TRUE);
mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
mZoom = getChild<LLJoystickCameraZoom>(ZOOM);
mTrack = getChild<LLJoystickCameraTrack>(PAN);
assignButton2Mode(CAMERA_CTRL_MODE_ORBIT, "orbit_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
assignButton2Mode(CAMERA_CTRL_MODE_FREE_CAMERA, "freecamera_btn");
assignButton2Mode(CAMERA_CTRL_MODE_AVATAR_VIEW, "avatarview_btn");
update();
return LLDockableFloater::postBuild();
}
ECameraControlMode LLFloaterCamera::determineMode()
{
LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
if (curr_tool == LLToolCamera::getInstance())
{
return CAMERA_CTRL_MODE_FREE_CAMERA;
}
if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
return CAMERA_CTRL_MODE_AVATAR_VIEW;
}
return CAMERA_CTRL_MODE_ORBIT;
}
void clear_camera_tool()
{
LLToolMgr* tool_mgr = LLToolMgr::getInstance();
if (tool_mgr->usingTransientTool() &&
tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
{
tool_mgr->clearTransientTool();
}
}
void LLFloaterCamera::setMode(ECameraControlMode mode)
{
if (mode != mCurrMode)
{
mPrevMode = mCurrMode;
mCurrMode = mode;
}
updateState();
}
void LLFloaterCamera::switchMode(ECameraControlMode mode)
{
setMode(mode);
switch (mode)
{
case CAMERA_CTRL_MODE_ORBIT:
clear_camera_tool();
break;
case CAMERA_CTRL_MODE_PAN:
clear_camera_tool();
break;
case CAMERA_CTRL_MODE_FREE_CAMERA:
LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
break;
case CAMERA_CTRL_MODE_AVATAR_VIEW:
break;
default:
//normally we won't occur here
llassert_always(FALSE);
}
}
void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
{
// check for a click on active button
if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
switchMode(mode);
}
void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
{
LLButton* button = getChild<LLButton>(button_name);
button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
mMode2Button[mode] = button;
}
void LLFloaterCamera::updateState()
{
//updating buttons
std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
for (; iter != mMode2Button.end(); ++iter)
{
iter->second->setToggleState(iter->first == mCurrMode);
}
childSetVisible(ORBIT, CAMERA_CTRL_MODE_ORBIT == mCurrMode);
childSetVisible(PAN, CAMERA_CTRL_MODE_PAN == mCurrMode);
childSetVisible(ZOOM, CAMERA_CTRL_MODE_AVATAR_VIEW != mCurrMode);
childSetVisible(PRESETS, CAMERA_CTRL_MODE_AVATAR_VIEW == mCurrMode);
//hiding or showing the panel with controls by reshaping the floater
bool showControls = CAMERA_CTRL_MODE_FREE_CAMERA != mCurrMode;
if (showControls == childIsVisible(CONTROLS)) return;
childSetVisible(CONTROLS, showControls);
LLRect rect = getRect();
LLRect controls_rect;
if (childGetRect(CONTROLS, controls_rect))
{
S32 floater_header_size = getHeaderHeight();
S32 height = controls_rect.getHeight() - floater_header_size;
S32 newHeight = rect.getHeight();
if (showControls)
{
newHeight += height;
}
else
{
newHeight -= height;
}
rect.setOriginAndSize(rect.mLeft, rect.mBottom, rect.getWidth(), newHeight);
reshape(rect.getWidth(), rect.getHeight());
setRect(rect);
}
}
void LLFloaterCamera::onClickCameraPresets(const LLSD& param)
{
std::string name = param.asString();
if ("rear_view" == name)
{
gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
}
else if ("group_view" == name)
{
gAgent.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
}
else if ("front_view" == name)
{
gAgent.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
}
else if ("mouselook_view" == name)
{
gAgent.changeCameraToMouselook();
}
}
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