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/**
 * @file llfloaterbvhpreview.h
 * @brief LLFloaterBvhPreview class definition
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERBVHPREVIEW_H
#define LL_LLFLOATERBVHPREVIEW_H

#include "llassettype.h"
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
#include "llextendedstatus.h"

class LLVOAvatar;
class LLViewerJointMesh;

class LLPreviewAnimation : public LLViewerDynamicTexture
{
protected:
    virtual ~LLPreviewAnimation();

public:
    LLPreviewAnimation(S32 width, S32 height);

    /*virtual*/ S8 getType() const ;

    bool    render();
    void    requestUpdate();
    void    rotate(F32 yaw_radians, F32 pitch_radians);
    void    zoom(F32 zoom_delta);
    void    setZoom(F32 zoom_amt);
    void    pan(F32 right, F32 up);
    virtual bool needsUpdate() { return mNeedsUpdate; }

    LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }

protected:
    bool                mNeedsUpdate;
    F32                 mCameraDistance;
    F32                 mCameraYaw;
    F32                 mCameraPitch;
    F32                 mCameraZoom;
    LLVector3           mCameraOffset;
    LLPointer<LLVOAvatar>           mDummyAvatar;
};

class LLFloaterBvhPreview : public LLFloaterNameDesc
{
public:
    LLFloaterBvhPreview(const std::string& filename);
    virtual ~LLFloaterBvhPreview();

    bool postBuild();

    bool handleMouseDown(S32 x, S32 y, MASK mask);
    bool handleMouseUp(S32 x, S32 y, MASK mask);
    bool handleHover(S32 x, S32 y, MASK mask);
    bool handleScrollWheel(S32 x, S32 y, S32 clicks);
    void onMouseCaptureLost();

    void refresh();

    void onBtnPlay();
    void onBtnPause();
    void onBtnStop();
    void onSliderMove();
    void onCommitBaseAnim();
    void onCommitLoop();
    void onCommitLoopIn();
    void onCommitLoopOut();
    bool validateLoopIn(const LLSD& data);
    bool validateLoopOut(const LLSD& data);
    void onCommitName();
    void onCommitHandPose();
    void onCommitEmote();
    void onCommitPriority();
    void onCommitEaseIn();
    void onCommitEaseOut();
    bool validateEaseIn(const LLSD& data);
    bool validateEaseOut(const LLSD& data);
    static void onBtnOK(void*);
    static void onSaveComplete(const LLUUID& asset_uuid,
                                       LLAssetType::EType type,
                                       void* user_data,
                                       S32 status, LLExtStat ext_status);
private:
    void setAnimCallbacks() ;
    std::map <std::string, std::string> getJointAliases();


protected:
    void            draw();
    void            resetMotion();

    LLPointer< LLPreviewAnimation > mAnimPreview;
    S32                 mLastMouseX;
    S32                 mLastMouseY;
    LLButton*           mPlayButton;
    LLButton*           mPauseButton;
    LLButton*           mStopButton;
    LLRect              mPreviewRect;
    LLRectf             mPreviewImageRect;
    LLAssetID           mMotionID;
    LLTransactionID     mTransactionID;
    LLAnimPauseRequest  mPauseRequest;

    std::map<std::string, LLUUID>   mIDList;
};

#endif  // LL_LLFLOATERBVHPREVIEW_H