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/**
* @file llfloaterbuy.cpp
* @author James Cook
* @brief LLFloaterBuy class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/**
* Floater that appears when buying an object, giving a preview
* of its contents and their permissions.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbuy.h"
#include "llagent.h" // for agent id
#include "llinventorymodel.h" // for gInventory
#include "llfloaterreg.h"
#include "llinventoryicon.h"
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
#include "llnotificationsutil.h"
#include "llselectmgr.h"
#include "llscrolllistctrl.h"
#include "llviewerobject.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "lltrans.h"
LLFloaterBuy::LLFloaterBuy(const LLSD& key)
: LLFloater(key)
{
}
BOOL LLFloaterBuy::postBuild()
{
getChildView("object_list")->setEnabled(FALSE);
getChildView("item_list")->setEnabled(FALSE);
getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this));
getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this));
setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
// Always center the dialog. User can change the size,
// but purchases are important and should be center screen.
// This also avoids problems where the user resizes the application window
// mid-session and the saved rect is off-center.
center();
return TRUE;
}
LLFloaterBuy::~LLFloaterBuy()
{
mObjectSelection = NULL;
}
void LLFloaterBuy::reset()
{
LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list");
if (object_list) object_list->deleteAllItems();
LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
if (item_list) item_list->deleteAllItems();
}
// static
void LLFloaterBuy::show(const LLSaleInfo& sale_info)
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getRootObjectCount() != 1)
{
LLNotificationsUtil::add("BuyOneObjectOnly");
return;
}
LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object");
if (!floater)
return;
// Clean up the lists...
floater->reset();
floater->mSaleInfo = sale_info;
floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
LLSelectNode* node = selection->getFirstRootNode();
if (!node)
return;
// Set title based on sale type
LLUIString title;
switch (sale_info.getSaleType())
{
case LLSaleInfo::FS_ORIGINAL:
title = floater->getString("title_buy_text");
break;
case LLSaleInfo::FS_COPY:
default:
title = floater->getString("title_buy_copy_text");
break;
}
title.setArg("[NAME]", node->mName);
floater->setTitle(title);
LLUUID owner_id;
std::string owner_name;
BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
if (!owners_identical)
{
LLNotificationsUtil::add("BuyObjectOneOwner");
return;
}
LLCtrlListInterface *object_list = floater->childGetListInterface("object_list");
if (!object_list)
{
return;
}
// Update the display
// Display next owner permissions
LLSD row;
// Compute icon for this item
std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT,
LLInventoryType::IT_OBJECT);
row["columns"][0]["column"] = "icon";
row["columns"][0]["type"] = "icon";
row["columns"][0]["value"] = icon_name;
// Append the permissions that you will acquire (not the current
// permissions).
U32 next_owner_mask = node->mPermissions->getMaskNextOwner();
std::string text = node->mName;
if (!(next_owner_mask & PERM_COPY))
{
text.append(floater->getString("no_copy_text"));
}
if (!(next_owner_mask & PERM_MODIFY))
{
text.append(floater->getString("no_modify_text"));
}
if (!(next_owner_mask & PERM_TRANSFER))
{
text.append(floater->getString("no_transfer_text"));
}
row["columns"][1]["column"] = "text";
row["columns"][1]["value"] = text;
row["columns"][1]["font"] = "SANSSERIF";
// Add after columns added so appropriate heights are correct.
object_list->addElement(row);
floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name);
// Must do this after the floater is created, because
// sometimes the inventory is already there and
// the callback is called immediately.
LLViewerObject* obj = selection->getFirstRootObject();
floater->registerVOInventoryListener(obj,NULL);
floater->requestVOInventory();
}
void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
LLInventoryObject::object_list_t* inv,
S32 serial_num,
void* data)
{
if (!obj)
{
llwarns << "No object in LLFloaterBuy::inventoryChanged" << llendl;
return;
}
if (!inv)
{
llwarns << "No inventory in LLFloaterBuy::inventoryChanged"
<< llendl;
removeVOInventoryListener();
return;
}
LLCtrlListInterface *item_list = childGetListInterface("item_list");
if (!item_list)
{
removeVOInventoryListener();
return;
}
LLInventoryObject::object_list_t::const_iterator it = inv->begin();
LLInventoryObject::object_list_t::const_iterator end = inv->end();
for ( ; it != end; ++it )
{
LLInventoryObject* obj = (LLInventoryObject*)(*it);
// Skip folders, so we know we have inventory items only
if (obj->getType() == LLAssetType::AT_CATEGORY)
continue;
// Skip the mysterious blank InventoryObject
if (obj->getType() == LLAssetType::AT_NONE)
continue;
LLInventoryItem* inv_item = (LLInventoryItem*)(obj);
// Skip items we can't transfer
if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
continue;
// Create the line in the list
LLSD row;
// Compute icon for this item
BOOL item_is_multi = FALSE;
if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
|| inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
{
item_is_multi = TRUE;
}
std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
inv_item->getInventoryType(),
inv_item->getFlags(),
item_is_multi);
row["columns"][0]["column"] = "icon";
row["columns"][0]["type"] = "icon";
row["columns"][0]["value"] = icon_name;
// Append the permissions that you will acquire (not the current
// permissions).
U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
std::string text = obj->getName();
if (!(next_owner_mask & PERM_COPY))
{
text.append(LLTrans::getString("no_copy"));
}
if (!(next_owner_mask & PERM_MODIFY))
{
text.append(LLTrans::getString("no_modify"));
}
if (!(next_owner_mask & PERM_TRANSFER))
{
text.append(LLTrans::getString("no_transfer"));
}
row["columns"][1]["column"] = "text";
row["columns"][1]["value"] = text;
row["columns"][1]["font"] = "SANSSERIF";
item_list->addElement(row);
}
removeVOInventoryListener();
}
void LLFloaterBuy::onClickBuy()
{
// Put the items where we put new folders.
LLUUID category_id;
category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
// *NOTE: doesn't work for multiple object buy, which UI does not
// currently support sale info is used for verification only, if
// it doesn't match region info then sale is canceled.
LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo );
closeFloater();
}
void LLFloaterBuy::onClickCancel()
{
closeFloater();
}
// virtual
void LLFloaterBuy::onClose(bool app_quitting)
{
mObjectSelection.clear();
}
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