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/**
 * @file llfloaterbump.h
 * @brief Floater showing recent bumps, hits with objects, pushes, etc.
 * @author Cory Ondrejka, James Cook
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERBUMP_H
#define LL_LLFLOATERBUMP_H

#include "llfloater.h"
#include "llmenugl.h"

class LLMeanCollisionData;
class LLScrollListCtrl;

class LLFloaterBump
: public LLFloater
{
    friend class LLFloaterReg;
protected:
    void add(LLScrollListCtrl* list, LLMeanCollisionData *mcd);
    void onScrollListRightClicked(LLUICtrl* ctrl, S32 x, S32 y);

public:
    bool postBuild() override;
    void onOpen(const LLSD& key) override;

    static LLFloaterBump* getInstance();

    void populateCollisionList();

    void startIM();
    void startCall();
    bool canCall();
    void reportAbuse();
    void showProfile();
    void addFriend();
    void inviteToGroup();
    bool enableAddFriend();
    void muteAvatar();
    void payAvatar();
    void zoomInAvatar();
    bool enableMute();

private:

    LLFloaterBump(const LLSD& key);
    virtual ~LLFloaterBump();

    LLScrollListCtrl* mList;
    LLHandle<LLContextMenu> mPopupMenuHandle;
    LLUUID mItemUUID;

    typedef std::map<LLUUID, std::string> uuid_map_t;
    uuid_map_t mNames;

};

#endif