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/**
* @file llfloaterbulkpermissions.h
* @brief Allow multiple task inventory properties to be set in one go.
* @author Michelle2 Zenovka
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLBULKPERMISSION_H
#define LL_LLBULKPERMISSION_H
#include "lldarray.h"
#include "llinventory.h"
#include "llviewerobject.h"
#include "llvoinventorylistener.h"
#include "llmap.h"
#include "lluuid.h"
#include "llfloater.h"
#include "llscrolllistctrl.h"
#include "llviewerinventory.h"
class LLFloaterBulkPermission : public LLFloater, public LLVOInventoryListener
{
friend class LLFloaterReg;
public:
BOOL postBuild();
private:
LLFloaterBulkPermission(const LLSD& seed);
virtual ~LLFloaterBulkPermission() {}
BOOL start(); // returns TRUE if the queue has started, otherwise FALSE.
BOOL nextObject();
BOOL popNext();
// This is the callback method for the viewer object currently
// being worked on.
/*virtual*/ void inventoryChanged(LLViewerObject* obj,
InventoryObjectList* inv,
S32 serial_num,
void* queue);
// This is called by inventoryChanged
void handleInventory(LLViewerObject* viewer_obj,
InventoryObjectList* inv);
void updateInventory(LLViewerObject* object,
LLViewerInventoryItem* item,
U8 key,
bool is_new);
void onCloseBtn();
void onApplyBtn();
void onCommitCopy();
void onCheckAll() { doCheckUncheckAll(TRUE); }
void onUncheckAll() { doCheckUncheckAll(FALSE); }
// returns true if this is done
BOOL isDone() const { return (mCurrentObjectID.isNull() || (mObjectIDs.count() == 0)); }
//Read the settings and Apply the permissions
void doApply();
void doCheckUncheckAll(BOOL check);
private:
// UI
LLScrollListCtrl* mMessages;
LLButton* mCloseBtn;
// Object Queue
LLDynamicArray<LLUUID> mObjectIDs;
LLUUID mCurrentObjectID;
BOOL mDone;
LLUUID mID;
const char* mStartString;
};
#endif
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