1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/**
* @file llfloaterbeacons.cpp
* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
* @author Coco
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbeacons.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
#include "llcheckboxctrl.h"
#include "pipeline.h"
LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
: LLFloater(seed)
{
// Initialize pipeline states from saved settings.
// OK to do at floater constructor time because beacons do not display unless the floater is open
// therefore it is OK to not initialize the pipeline state before needed.
// Note also that we should replace those pipeline statics with direct lookup of the saved settings
// eliminating the need to keep these states in sync.
LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
}
BOOL LLFloaterBeacons::postBuild()
{
return TRUE;
}
// Callback attached to each check box control to both affect their main purpose
// and to implement the couple screwy interdependency rules that some have.
void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
{
LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
std::string name = check->getName();
if(name == "touch_only")
{
LLPipeline::toggleRenderScriptedTouchBeacons(NULL);
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
LLPipeline::getRenderScriptedBeacons(NULL) )
{
LLPipeline::setRenderScriptedBeacons(FALSE);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
getChild<LLCheckBoxCtrl>("scripted")->setValue(FALSE);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("touch_only")->setValue(TRUE);
}
}
else if(name == "scripted")
{
LLPipeline::toggleRenderScriptedBeacons(NULL);
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons(NULL) &&
LLPipeline::getRenderScriptedBeacons(NULL) )
{
LLPipeline::setRenderScriptedTouchBeacons(FALSE);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
getChild<LLCheckBoxCtrl>("touch_only")->setValue(FALSE);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("scripted")->setValue(TRUE);
}
}
else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
else if(name == "highlights")
{
LLPipeline::toggleRenderHighlights(NULL);
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
if (
!LLPipeline::getRenderBeacons(NULL) &&
!LLPipeline::getRenderHighlights(NULL) )
{
LLPipeline::setRenderBeacons(TRUE);
getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
getChild<LLCheckBoxCtrl>("beacons")->setValue(TRUE);
getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("highlights")->setValue(FALSE);
}
}
else if(name == "beacons")
{
LLPipeline::toggleRenderBeacons(NULL);
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
if (
!LLPipeline::getRenderBeacons(NULL) &&
!LLPipeline::getRenderHighlights(NULL) )
{
LLPipeline::setRenderHighlights(TRUE);
getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
getChild<LLCheckBoxCtrl>("highlights")->setValue(TRUE);
getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("beacons")->setValue(FALSE);
}
}
}
|