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/**
* @file llfloateravatartextures.h
* @brief Debugging view showing underlying avatar textures and baked textures.
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERAVATARTEXTURES_H
#define LL_LLFLOATERAVATARTEXTURES_H
#include "llfloater.h"
#include "lluuid.h"
#include "llstring.h"
class LLTextureCtrl;
class LLFloaterAvatarTextures : public LLFloater
{
public:
LLFloaterAvatarTextures(const LLUUID& id);
virtual ~LLFloaterAvatarTextures();
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
void refresh();
static LLFloaterAvatarTextures* show(const LLUUID& id);
private:
static void onClickDump(void*);
private:
LLUUID mID;
LLString mTitle;
LLTextureCtrl* mBakedHead;
LLTextureCtrl* mBakedEyes;
LLTextureCtrl* mBakedUpper;
LLTextureCtrl* mBakedLower;
LLTextureCtrl* mBakedSkirt;
LLTextureCtrl* mHair;
LLTextureCtrl* mMakeup;
LLTextureCtrl* mEye;
LLTextureCtrl* mShirt;
LLTextureCtrl* mUpperTattoo;
LLTextureCtrl* mUpperJacket;
LLTextureCtrl* mGloves;
LLTextureCtrl* mUndershirt;
LLTextureCtrl* mPants;
LLTextureCtrl* mLowerTattoo;
LLTextureCtrl* mShoes;
LLTextureCtrl* mSocks;
LLTextureCtrl* mJacket;
LLTextureCtrl* mUnderpants;
LLTextureCtrl* mSkirt;
};
#endif
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