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path: root/indra/newview/llfloateravatartextures.cpp
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/** 
 * @file llfloateravatartextures.cpp
 * @brief Debugging view showing underlying avatar textures and baked textures.
 *
 * $LicenseInfo:firstyear=2006&license=viewergpl$
 * 
 * Copyright (c) 2006-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloateravatartextures.h"

#include "lltexturectrl.h"

#include "lluictrlfactory.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"

using namespace LLVOAvatarDefines;

LLFloaterAvatarTextures* LLFloaterAvatarTextures::sInstance = NULL;
LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLUUID& id)
  : LLFloater(),
	mID(id)
{
	LLUICtrlFactory::getInstance()->buildFloater(this, "floater_avatar_textures.xml");
}

LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
{
	sInstance = NULL;
}

LLFloaterAvatarTextures* LLFloaterAvatarTextures::show(const LLUUID &id)
{
	if (!sInstance)
	{
		sInstance = new LLFloaterAvatarTextures(id);
		gFloaterView->addChild(sInstance);
		gFloaterView->adjustToFitScreen(sInstance, FALSE);
	}
	sInstance->openFloater();
	return sInstance;
}

BOOL LLFloaterAvatarTextures::postBuild()
{
	for (U32 i=0; i < TEX_NUM_INDICES; i++)
	{
		const std::string tex_name = LLVOAvatarDictionary::getInstance()->getTexture(ETextureIndex(i))->mName;
		mTextures[i] = getChild<LLTextureCtrl>(tex_name);
	}
	mTitle = getTitle();

	childSetAction("Dump", onClickDump, this);

	refresh();
	return TRUE;
}

void LLFloaterAvatarTextures::draw()
{
	refresh();
	LLFloater::draw();
}

#if !LL_RELEASE_FOR_DOWNLOAD
static void update_texture_ctrl(LLVOAvatar* avatarp,
								 LLTextureCtrl* ctrl,
								 ETextureIndex te)
{
	LLUUID id = avatarp->getTE(te)->getID();
	if (id == IMG_DEFAULT_AVATAR)
	{
		ctrl->setImageAssetID(LLUUID::null);
		ctrl->setToolTip(std::string("IMG_DEFAULT_AVATAR"));
	}
	else
	{
		ctrl->setImageAssetID(id);
		ctrl->setToolTip(id.asString());
	}
}

static LLVOAvatar* find_avatar(const LLUUID& id)
{
	LLViewerObject *obj = gObjectList.findObject(id);
	while (obj && obj->isAttachment())
	{
		obj = (LLViewerObject *)obj->getParent();
	}

	if (obj && obj->isAvatar())
	{
		return (LLVOAvatar*)obj;
	}
	else
	{
		return NULL;
	}
}

void LLFloaterAvatarTextures::refresh()
{
	LLVOAvatar *avatarp = find_avatar(mID);
	if (avatarp)
	{
		std::string fullname;
		if (gCacheName->getFullName(avatarp->getID(), fullname))
		{
			setTitle(mTitle + ": " + fullname);
		}
		for (U32 i=0; i < TEX_NUM_INDICES; i++)
		{
			update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
		}
	}
	else
	{
		setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")");
	}
}

#else

void LLFloaterAvatarTextures::refresh()
{
}

#endif

// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
#if !LL_RELEASE_FOR_DOWNLOAD
	LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
	LLVOAvatar* avatarp = find_avatar(self->mID);
	if (!avatarp) return;

	for (S32 i = 0; i < avatarp->getNumTEs(); i++)
	{
		const LLTextureEntry* te = avatarp->getTE(i);
		if (!te) continue;

		llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
	}
#endif
}