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/**
* @file llfloateravatartextures.cpp
* @brief Debugging view showing underlying avatar textures and baked textures.
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateravatartextures.h"
// library headers
#include "llavatarnamecache.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llviewerwearable.h"
#include "lltexturectrl.h"
#include "lluictrlfactory.h"
#include "llviewerobjectlist.h"
#include "llvoavatarself.h"
using namespace LLAvatarAppearanceDefines;
LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLSD& id)
: LLFloater(id),
mID(id.asUUID())
{
}
LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
{
}
BOOL LLFloaterAvatarTextures::postBuild()
{
for (U32 i=0; i < TEX_NUM_INDICES; i++)
{
const std::string tex_name = LLAvatarAppearanceDictionary::getInstance()->getTexture(ETextureIndex(i))->mName;
mTextures[i] = getChild<LLTextureCtrl>(tex_name);
}
mTitle = getTitle();
childSetAction("Dump", onClickDump, this);
refresh();
return TRUE;
}
void LLFloaterAvatarTextures::draw()
{
refresh();
LLFloater::draw();
}
static void update_texture_ctrl(LLVOAvatar* avatarp,
LLTextureCtrl* ctrl,
ETextureIndex te)
{
LLUUID id = IMG_DEFAULT_AVATAR;
const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearanceDictionary::getInstance()->getTexture(te);
if (tex_entry->mIsLocalTexture)
{
if (avatarp->isSelf())
{
const LLWearableType::EType wearable_type = tex_entry->mWearableType;
LLViewerWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
if (wearable)
{
LLLocalTextureObject *lto = wearable->getLocalTextureObject(te);
if (lto)
{
id = lto->getID();
}
}
}
}
else
{
id = avatarp->getTE(te)->getID();
}
//id = avatarp->getTE(te)->getID();
if (id == IMG_DEFAULT_AVATAR)
{
ctrl->setImageAssetID(LLUUID::null);
ctrl->setToolTip(tex_entry->mName + " : " + std::string("IMG_DEFAULT_AVATAR"));
}
else
{
ctrl->setImageAssetID(id);
ctrl->setToolTip(tex_entry->mName + " : " + id.asString());
}
}
static LLVOAvatar* find_avatar(const LLUUID& id)
{
LLViewerObject *obj = gObjectList.findObject(id);
while (obj && obj->isAttachment())
{
obj = (LLViewerObject *)obj->getParent();
}
if (obj && obj->isAvatar())
{
return (LLVOAvatar*)obj;
}
else
{
return NULL;
}
}
void LLFloaterAvatarTextures::refresh()
{
if (gAgent.isGodlike())
{
LLVOAvatar *avatarp = find_avatar(mID);
if (avatarp)
{
LLAvatarName av_name;
if (LLAvatarNameCache::get(avatarp->getID(), &av_name))
{
setTitle(mTitle + ": " + av_name.getCompleteName());
}
for (U32 i=0; i < TEX_NUM_INDICES; i++)
{
update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i));
}
}
else
{
setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")");
}
}
}
// static
void LLFloaterAvatarTextures::onClickDump(void* data)
{
if (gAgent.isGodlike())
{
const LLVOAvatarSelf* avatarp = gAgentAvatarp;
if (!avatarp) return;
for (S32 i = 0; i < avatarp->getNumTEs(); i++)
{
const LLTextureEntry* te = avatarp->getTE(i);
if (!te) continue;
const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearanceDictionary::getInstance()->getTexture((ETextureIndex)(i));
if (!tex_entry)
continue;
if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i))
{
LLUUID id = IMG_DEFAULT_AVATAR;
LLWearableType::EType wearable_type = LLAvatarAppearanceDictionary::getInstance()->getTEWearableType((ETextureIndex)i);
if (avatarp->isSelf())
{
LLViewerWearable *wearable = gAgentWearables.getWearable(wearable_type, 0);
if (wearable)
{
LLLocalTextureObject *lto = wearable->getLocalTextureObject(i);
if (lto)
{
id = lto->getID();
}
}
}
if (id != IMG_DEFAULT_AVATAR)
{
llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << id << llendl;
}
else
{
llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << "<DEFAULT>" << llendl;
}
}
else
{
llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << te->getID() << llendl;
}
}
}
}
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