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/**
* @file llfloaterauction.h
* @author James Cook, Ian Wilkes
* @brief llfloaterauction class header file
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H
#include "llfloater.h"
#include "lluuid.h"
#include "llpointer.h"
#include "llviewertexture.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParcelSelection;
class LLParcel;
class LLViewerRegion;
class LLFloaterAuction : public LLFloater
{
friend class LLFloaterReg;
public:
// LLFloater interface
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
private:
LLFloaterAuction(const LLSD& key);
~LLFloaterAuction();
void initialize();
static void onClickSnapshot(void* data);
static void onClickResetParcel(void* data);
static void onClickSellToAnyone(void* data); // Sell to anyone clicked
bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
static void onClickStartAuction(void* data);
/*virtual*/ BOOL postBuild();
void doResetParcel();
void doSellToAnyone();
void clearParcelAccessList( LLParcel* parcel, LLViewerRegion* region, U32 list);
void cleanupAndClose();
private:
LLTransactionID mTransactionID;
LLAssetID mImageID;
LLPointer<LLViewerTexture> mImage;
LLSafeHandle<LLParcelSelection> mParcelp;
S32 mParcelID;
LLHost mParcelHost;
std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
};
#endif // LL_LLFLOATERAUCTION_H
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