1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/**
* @file llfloaterauction.h
* @author James Cook, Ian Wilkes
* @brief llfloaterauction class header file
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H
#include "llfloater.h"
#include "lluuid.h"
#include "llpointer.h"
#include "llviewertexture.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParcelSelection;
class LLParcel;
class LLViewerRegion;
class LLFloaterAuction : public LLFloater
{
friend class LLFloaterReg;
public:
// LLFloater interface
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
private:
LLFloaterAuction(const LLSD& key);
~LLFloaterAuction();
void initialize();
static void onClickSnapshot(void* data);
static void onClickResetParcel(void* data);
static void onClickSellToAnyone(void* data); // Sell to anyone clicked
bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
static void onClickStartAuction(void* data);
/*virtual*/ BOOL postBuild();
void doResetParcel();
void doSellToAnyone();
void clearParcelAccessLists( LLParcel* parcel, LLViewerRegion* region );
void cleanupAndClose();
private:
LLTransactionID mTransactionID;
LLAssetID mImageID;
LLPointer<LLViewerTexture> mImage;
LLSafeHandle<LLParcelSelection> mParcelp;
S32 mParcelID;
LLHost mParcelHost;
std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
};
#endif // LL_LLFLOATERAUCTION_H
|