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/**
* @file llfloateranimpreview.h
* @brief LLFloaterAnimPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERANIMPREVIEW_H
#define LL_LLFLOATERANIMPREVIEW_H
#include "llassettype.h"
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
#include "llextendedstatus.h"
class LLVOAvatar;
class LLViewerJointMesh;
class LLPreviewAnimation : public LLViewerDynamicTexture
{
protected:
virtual ~LLPreviewAnimation();
public:
LLPreviewAnimation(S32 width, S32 height);
/*virtual*/ S8 getType() const ;
BOOL render();
void requestUpdate();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_delta);
void setZoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsUpdate() { return mNeedsUpdate; }
LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
protected:
BOOL mNeedsUpdate;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mCameraRelPos;
LLPointer<LLVOAvatar> mDummyAvatar;
};
class LLFloaterAnimPreview : public LLFloaterNameDesc
{
public:
LLFloaterAnimPreview(const std::string& filename);
virtual ~LLFloaterAnimPreview();
BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
void refresh();
void onBtnPlay();
void onBtnPause();
void onBtnStop();
void onSliderMove();
void onCommitBaseAnim();
void onCommitLoop();
void onCommitLoopIn();
void onCommitLoopOut();
bool validateLoopIn(const LLSD& data);
bool validateLoopOut(const LLSD& data);
void onCommitName();
void onCommitHandPose();
void onCommitEmote();
void onCommitPriority();
void onCommitEaseIn();
void onCommitEaseOut();
bool validateEaseIn(const LLSD& data);
bool validateEaseOut(const LLSD& data);
static void onBtnOK(void*);
static void onSaveComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data,
S32 status, LLExtStat ext_status);
private:
void setAnimCallbacks() ;
protected:
void draw();
void resetMotion();
LLPointer< LLPreviewAnimation > mAnimPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLButton* mPlayButton;
LLButton* mPauseButton;
LLButton* mStopButton;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLAssetID mMotionID;
LLTransactionID mTransactionID;
LLAnimPauseRequest mPauseRequest;
std::map<std::string, LLUUID> mIDList;
};
#endif // LL_LLFLOATERANIMPREVIEW_H
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