1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/**
* @file llfloateranimpreview.h
* @brief LLFloaterAnimPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERANIMPREVIEW_H
#define LL_LLFLOATERANIMPREVIEW_H
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
class LLVOAvatar;
class LLViewerJointMesh;
class LLPreviewAnimation : public LLDynamicTexture
{
public:
LLPreviewAnimation(S32 width, S32 height);
virtual ~LLPreviewAnimation();
BOOL render();
void requestUpdate();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_delta);
void setZoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsUpdate() { return mNeedsUpdate; }
LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
protected:
BOOL mNeedsUpdate;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mCameraRelPos;
LLPointer<LLVOAvatar> mDummyAvatar;
};
class LLFloaterAnimPreview : public LLFloaterNameDesc
{
public:
LLFloaterAnimPreview(const std::string& filename);
virtual ~LLFloaterAnimPreview();
BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
void refresh();
static void onBtnPlay(void*);
static void onBtnStop(void*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
static void onSliderMove(LLUICtrl*, void*);
static void onCommitBaseAnim(LLUICtrl*, void*);
static void onCommitLoop(LLUICtrl*, void*);
static void onCommitLoopIn(LLUICtrl*, void*);
static void onCommitLoopOut(LLUICtrl*, void*);
static BOOL validateLoopIn(LLUICtrl*, void*);
static BOOL validateLoopOut(LLUICtrl*, void*);
static void onCommitName(LLUICtrl*, void*);
static void onCommitHandPose(LLUICtrl*, void*);
static void onCommitEmote(LLUICtrl*, void*);
static void onCommitPriority(LLUICtrl*, void*);
static void onCommitEaseIn(LLUICtrl*, void*);
static void onCommitEaseOut(LLUICtrl*, void*);
static BOOL validateEaseIn(LLUICtrl*, void*);
static BOOL validateEaseOut(LLUICtrl*, void*);
static void onBtnOK(void*);
static void onSaveComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data,
S32 status, LLExtStat ext_status);
private:
void setAnimCallbacks() ;
protected:
void draw();
void resetMotion();
LLPreviewAnimation* mAnimPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLButton* mPlayButton;
LLButton* mStopButton;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLAssetID mMotionID;
LLTransactionID mTransactionID;
BOOL mEnabled;
LLAnimPauseRequest mPauseRequest;
std::map<std::string, LLUUID> mIDList;
static S32 sUploadAmount;
};
#endif // LL_LLFLOATERANIMPREVIEW_H
|