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/**
* @file llfloateraddpaymentmethod.cpp
* @brief LLFloaterAddPaymentMethod class implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateraddpaymentmethod.h"
#include "llnotificationsutil.h"
#include "lluictrlfactory.h"
#include "llweb.h"
LLFloaterAddPaymentMethod::LLFloaterAddPaymentMethod(const LLSD& key)
: LLFloater(key)
{
}
LLFloaterAddPaymentMethod::~LLFloaterAddPaymentMethod()
{
}
bool LLFloaterAddPaymentMethod::postBuild()
{
setCanDrag(false);
getChild<LLButton>("continue_btn")->setCommitCallback(boost::bind(&LLFloaterAddPaymentMethod::onContinueBtn, this));
getChild<LLButton>("close_btn")->setCommitCallback(boost::bind(&LLFloaterAddPaymentMethod::onCloseBtn, this));
return true;
}
void LLFloaterAddPaymentMethod::onOpen(const LLSD& key)
{
centerOnScreen();
}
void LLFloaterAddPaymentMethod::onContinueBtn()
{
closeFloater();
LLNotificationsUtil::add("AddPaymentMethod", LLSD(), LLSD(),
[this](const LLSD¬if, const LLSD&resp)
{
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
if (opt == 0)
{
LLWeb::loadURL(this->getString("continue_url"));
}
});
}
void LLFloaterAddPaymentMethod::onCloseBtn()
{
closeFloater();
}
void LLFloaterAddPaymentMethod::centerOnScreen()
{
LLVector2 window_size = LLUI::getInstance()->getWindowSize();
centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
}
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