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/** 
 * @file llfeaturemanager.h
 * @brief The feature manager is responsible for determining what features are turned on/off in the app.
 *
 * $LicenseInfo:firstyear=2003&license=viewergpl$
 * 
 * Copyright (c) 2003-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLFEATUREMANAGER_H
#define LL_LLFEATUREMANAGER_H

#include "stdtypes.h"

#include "llstring.h"
#include <map>

typedef enum EGPUClass
{
	GPU_CLASS_UNKNOWN = -1,
	GPU_CLASS_0 = 0,
	GPU_CLASS_1 = 1,
	GPU_CLASS_2 = 2,
	GPU_CLASS_3 = 3
} EGPUClass; 

class LLFeatureInfo
{
public:
	LLFeatureInfo() : mValid(FALSE), mAvailable(FALSE), mRecommendedLevel(-1) {}
	LLFeatureInfo(const char *name, const BOOL available, const F32 level);

	BOOL isValid() const	{ return mValid; };

public:
	BOOL		mValid;
	LLString	mName;
	BOOL		mAvailable;
	F32			mRecommendedLevel;
};


class LLFeatureList
{
public:
	typedef std::map<LLString, LLFeatureInfo> feature_map_t;

	LLFeatureList(const char *name = "default");
	virtual ~LLFeatureList();

	BOOL isFeatureAvailable(const char *name);
	F32 getRecommendedValue(const char *name);

	void setFeatureAvailable(const char *name, const BOOL available);
	void setRecommendedLevel(const char *name, const F32 level);

	BOOL loadFeatureList(FILE *fp);

	BOOL maskList(LLFeatureList &mask);

	void addFeature(const char *name, const BOOL available, const F32 level);

	feature_map_t& getFeatures()
	{
		return mFeatures;
	}

	void dump();
protected:
	LLString	mName;
	feature_map_t	mFeatures;
};


class LLFeatureManager : public LLFeatureList, public LLSingleton<LLFeatureManager>
{
public:
	LLFeatureManager() : mInited(FALSE), mTableVersion(0), mSafe(FALSE), mGPUClass(GPU_CLASS_UNKNOWN) {}
	~LLFeatureManager() {cleanupFeatureTables();}

	// initialize this by loading feature table and gpu table
	void init();

	void maskCurrentList(const char *name); // Mask the current feature list with the named list

	BOOL loadFeatureTables();

	EGPUClass getGPUClass() 			{ return mGPUClass; }
	std::string& getGPUString() 		{ return mGPUString; }
	BOOL isGPUSupported()				{ return mGPUSupported; }
	
	void cleanupFeatureTables();

	S32 getVersion() const				{ return mTableVersion; }
	void setSafe(const BOOL safe)		{ mSafe = safe; }
	BOOL isSafe() const					{ return mSafe; }

	LLFeatureList *findMask(const char *name);
	BOOL maskFeatures(const char *name);

	// set the graphics to low, medium, high, or ultra.
	// skipFeatures forces skipping of mostly hardware settings
	// that we don't want to change when we change graphics
	// settings
	void setGraphicsLevel(S32 level, bool skipFeatures);
	
	void applyBaseMasks();
	void applyRecommendedSettings();

	// apply the basic masks.  Also, skip one saved
	// in the skip list if true
	void applyFeatures(bool skipFeatures);

protected:
	void loadGPUClass();
	void initBaseMask();


	std::map<LLString, LLFeatureList *> mMaskList;
	std::set<LLString> mSkippedFeatures;
	BOOL		mInited;
	S32			mTableVersion;
	BOOL		mSafe;					// Reinitialize everything to the "safe" mask
	EGPUClass	mGPUClass;
	std::string	mGPUString;
	BOOL		mGPUSupported;
};


#endif // LL_LLFEATUREMANAGER_H