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/**
* @file llfeaturemanager.h
* @brief LLFeatureManager class definition
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFEATUREMANAGER_H
#define LL_LLFEATUREMANAGER_H
#include "stdtypes.h"
#include "llstring.h"
#include "llskipmap.h"
#include <map>
class LLFeatureInfo
{
public:
LLFeatureInfo() : mValid(FALSE), mAvailable(FALSE), mRecommendedLevel(-1) {}
LLFeatureInfo(const char *name, const BOOL available, const S32 level);
BOOL isValid() const { return mValid; };
public:
BOOL mValid;
LLString mName;
BOOL mAvailable;
S32 mRecommendedLevel;
};
class LLFeatureList
{
public:
LLFeatureList(const char *name = "default");
virtual ~LLFeatureList();
BOOL isFeatureAvailable(const char *name);
S32 getRecommendedLevel(const char *name);
void setFeatureAvailable(const char *name, const BOOL available);
void setRecommendedLevel(const char *name, const S32 level);
BOOL loadFeatureList(FILE *fp);
BOOL maskList(LLFeatureList &mask);
void addFeature(const char *name, const BOOL available, const S32 level);
void dump();
protected:
LLString mName;
typedef std::map<LLString, LLFeatureInfo> feature_map_t;
feature_map_t mFeatures;
};
class LLFeatureManager : public LLFeatureList
{
public:
LLFeatureManager() : mInited(FALSE), mTableVersion(0), mSafe(FALSE), mGPUClass(0) {}
void maskCurrentList(const char *name); // Mask the current feature list with the named list
BOOL loadFeatureTables();
S32 getGPUClass() { return mGPUClass; }
std::string& getGPUString() { return mGPUString; }
void cleanupFeatureTables();
S32 getVersion() const { return mTableVersion; }
void setSafe(const BOOL safe) { mSafe = safe; }
BOOL isSafe() const { return mSafe; }
LLFeatureList *findMask(const char *name);
BOOL maskFeatures(const char *name);
void initCPUFeatureMasks();
void initGraphicsFeatureMasks();
BOOL initPCIFeatureMasks();
void applyRecommendedFeatures();
protected:
void loadGPUClass();
void initBaseMask();
std::map<LLString, LLFeatureList *> mMaskList;
BOOL mInited;
S32 mTableVersion;
BOOL mSafe; // Reinitialize everything to the "safe" mask
S32 mGPUClass;
std::string mGPUString;
};
extern LLFeatureManager *gFeatureManagerp;
#endif // LL_LLFEATUREMANAGER_H
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