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/**
* @file llfeaturemanager.cpp
* @brief LLFeatureManager class implementation
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <iostream>
#include <fstream>
#include <boost/regex.hpp>
#include "llfeaturemanager.h"
#include "lldir.h"
#include "llsys.h"
#include "llgl.h"
#include "llsecondlifeurls.h"
#include "llappviewer.h"
#include "llviewercontrol.h"
#include "llworld.h"
#include "lldrawpoolterrain.h"
#include "llviewerimagelist.h"
#include "llwindow.h"
#include "llui.h"
#include "llcontrol.h"
#include "llboost.h"
#include "llweb.h"
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
#elif LL_LINUX
const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
#elif LL_SOLARIS
const char FEATURE_TABLE_FILENAME[] = "featuretable_solaris.txt";
#else
const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
#endif
const char GPU_TABLE_FILENAME[] = "gpu_table.txt";
LLFeatureInfo::LLFeatureInfo(const std::string& name, const BOOL available, const F32 level)
: mValid(TRUE), mName(name), mAvailable(available), mRecommendedLevel(level)
{
}
LLFeatureList::LLFeatureList(const std::string& name)
: mName(name)
{
}
LLFeatureList::~LLFeatureList()
{
}
void LLFeatureList::addFeature(const std::string& name, const BOOL available, const F32 level)
{
if (mFeatures.count(name))
{
LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL;
}
LLFeatureInfo fi(name, available, level);
mFeatures[name] = fi;
}
BOOL LLFeatureList::isFeatureAvailable(const std::string& name)
{
if (mFeatures.count(name))
{
return mFeatures[name].mAvailable;
}
LL_WARNS("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL;
// changing this to TRUE so you have to explicitly disable
// something for it to be disabled
return TRUE;
}
F32 LLFeatureList::getRecommendedValue(const std::string& name)
{
if (mFeatures.count(name) && isFeatureAvailable(name))
{
return mFeatures[name].mRecommendedLevel;
}
LL_WARNS("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL;
return 0;
}
BOOL LLFeatureList::maskList(LLFeatureList &mask)
{
//llinfos << "Masking with " << mask.mName << llendl;
//
// Lookup the specified feature mask, and overlay it on top of the
// current feature mask.
//
LLFeatureInfo mask_fi;
feature_map_t::iterator feature_it;
for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it)
{
mask_fi = feature_it->second;
//
// Look for the corresponding feature
//
if (!mFeatures.count(mask_fi.mName))
{
LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL;
continue;
}
LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName];
if (mask_fi.mAvailable && !cur_fi.mAvailable)
{
LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL;
continue;
}
cur_fi.mAvailable = mask_fi.mAvailable;
cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel);
LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName
<< " Feature " << mask_fi.mName
<< " Mask: " << mask_fi.mRecommendedLevel
<< " Now: " << cur_fi.mRecommendedLevel << LL_ENDL;
}
LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl;
// Will conditionally call dump only if the above message will be logged, thanks
// to it being wrapped by the LL_DEBUGS and LL_ENDL macros.
dump();
LL_CONT << LL_ENDL;
return TRUE;
}
void LLFeatureList::dump()
{
LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL;
LL_DEBUGS("RenderInit") << "--------------" << LL_ENDL;
LLFeatureInfo fi;
feature_map_t::iterator feature_it;
for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
{
fi = feature_it->second;
LL_DEBUGS("RenderInit") << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
}
LL_DEBUGS("RenderInit") << LL_ENDL;
}
LLFeatureList *LLFeatureManager::findMask(const std::string& name)
{
if (mMaskList.count(name))
{
return mMaskList[name];
}
return NULL;
}
BOOL LLFeatureManager::maskFeatures(const std::string& name)
{
LLFeatureList *maskp = findMask(name);
if (!maskp)
{
LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL;
return FALSE;
}
LL_DEBUGS("RenderInit") << "Applying Feature Mask: " << name << LL_ENDL;
return maskList(*maskp);
}
BOOL LLFeatureManager::loadFeatureTables()
{
// *TODO - if I or anyone else adds something else to the skipped list
// make this data driven. Put it in the feature table and parse it
// correctly
mSkippedFeatures.insert("RenderAnisotropic");
mSkippedFeatures.insert("RenderGamma");
mSkippedFeatures.insert("RenderVBOEnable");
mSkippedFeatures.insert("RenderFogRatio");
std::string data_path = gDirUtilp->getAppRODataDir();
data_path += gDirUtilp->getDirDelimiter();
data_path += FEATURE_TABLE_FILENAME;
lldebugs << "Looking for feature table in " << data_path << llendl;
llifstream file;
std::string name;
U32 version;
file.open(data_path); /*Flawfinder: ignore*/
if (!file)
{
LL_WARNS("RenderInit") << "Unable to open feature table!" << LL_ENDL;
return FALSE;
}
// Check file version
file >> name;
file >> version;
if (name != "version")
{
LL_WARNS("RenderInit") << data_path << " does not appear to be a valid feature table!" << LL_ENDL;
return FALSE;
}
mTableVersion = version;
LLFeatureList *flp = NULL;
while (!file.eof() && file.good())
{
char buffer[MAX_STRING]; /*Flawfinder: ignore*/
file >> name;
if (name.substr(0,2) == "//")
{
// This is a comment.
file.getline(buffer, MAX_STRING);
continue;
}
if (name.empty())
{
// This is a blank line
file.getline(buffer, MAX_STRING);
continue;
}
if (name == "list")
{
if (flp)
{
//flp->dump();
}
// It's a new mask, create it.
file >> name;
if (mMaskList.count(name))
{
LL_ERRS("RenderInit") << "Overriding mask " << name << ", this is invalid!" << LL_ENDL;
}
flp = new LLFeatureList(name);
mMaskList[name] = flp;
}
else
{
if (!flp)
{
LL_ERRS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
}
S32 available;
F32 recommended;
file >> available >> recommended;
flp->addFeature(name, available, recommended);
}
}
file.close();
return TRUE;
}
void LLFeatureManager::loadGPUClass()
{
std::string data_path = gDirUtilp->getAppRODataDir();
data_path += gDirUtilp->getDirDelimiter();
data_path += GPU_TABLE_FILENAME;
// defaults
mGPUClass = GPU_CLASS_UNKNOWN;
mGPUString = gGLManager.getRawGLString();
mGPUSupported = FALSE;
llifstream file;
file.open(data_path); /*Flawfinder: ignore*/
if (!file)
{
LL_WARNS("RenderInit") << "Unable to open GPU table: " << data_path << "!" << LL_ENDL;
return;
}
std::string renderer = gGLManager.getRawGLString();
for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i)
{
*i = tolower(*i);
}
while (!file.eof())
{
char buffer[MAX_STRING]; /*Flawfinder: ignore*/
buffer[0] = 0;
file.getline(buffer, MAX_STRING);
if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/
buffer[0] == '/' &&
buffer[1] == '/')
{
// This is a comment.
continue;
}
if (strlen(buffer) == 0) /*Flawfinder: ignore*/
{
// This is a blank line
continue;
}
// setup the tokenizer
std::string buf(buffer);
std::string cls, label, expr, supported;
boost_tokenizer tokens(buf, boost::char_separator<char>("\t\n"));
boost_tokenizer::iterator token_iter = tokens.begin();
// grab the label, pseudo regular expression, and class
if(token_iter != tokens.end())
{
label = *token_iter++;
}
if(token_iter != tokens.end())
{
expr = *token_iter++;
}
if(token_iter != tokens.end())
{
cls = *token_iter++;
}
if(token_iter != tokens.end())
{
supported = *token_iter++;
}
if (label.empty() || expr.empty() || cls.empty() || supported.empty())
{
continue;
}
for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/
{
expr[i] = tolower(expr[i]);
}
// run the regular expression against the renderer
boost::regex re(expr.c_str());
if(boost::regex_search(renderer, re))
{
// if we found it, stop!
file.close();
LL_INFOS("RenderInit") << "GPU is " << label << llendl;
mGPUString = label;
mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10);
mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10);
file.close();
return;
}
}
file.close();
LL_WARNS("RenderInit") << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << LL_ENDL;
}
void LLFeatureManager::cleanupFeatureTables()
{
std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer());
mMaskList.clear();
}
void LLFeatureManager::init()
{
// load the tables
loadFeatureTables();
// get the gpu class
loadGPUClass();
// apply the base masks, so we know if anything is disabled
applyBaseMasks();
}
void LLFeatureManager::applyRecommendedSettings()
{
// apply saved settings
// cap the level at 2 (high)
S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_2));
llinfos << "Applying Recommended Features" << llendl;
setGraphicsLevel(level, false);
gSavedSettings.setU32("RenderQualityPerformance", level);
gSavedSettings.setBOOL("RenderCustomSettings", FALSE);
// now apply the tweaks to draw distance
// these are double negatives, because feature masks only work by
// downgrading values, so i needed to make a true value go to false
// for certain cards, thus the awkward name, "Disregard..."
if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance"))
{
gSavedSettings.setF32("RenderFarClip", 96.0f);
}
else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance"))
{
gSavedSettings.setF32("RenderFarClip", 128.0f);
}
}
void LLFeatureManager::applyFeatures(bool skipFeatures)
{
// see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt
#ifndef LL_RELEASE_FOR_DOWNLOAD
dump();
#endif
// scroll through all of these and set their corresponding control value
for(feature_map_t::iterator mIt = mFeatures.begin();
mIt != mFeatures.end();
++mIt)
{
// skip features you want to skip
// do this for when you don't want to change certain settings
if(skipFeatures)
{
if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end())
{
continue;
}
}
// get the control setting
LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
if(ctrl == NULL)
{
llwarns << "AHHH! Control setting " << mIt->first << " does not exist!" << llendl;
continue;
}
// handle all the different types
if(ctrl->isType(TYPE_BOOLEAN))
{
gSavedSettings.setBOOL(mIt->first, (BOOL)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_S32))
{
gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_U32))
{
gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_F32))
{
gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first));
}
else
{
llwarns << "AHHH! Control variable is not a numeric type!" << llendl;
}
}
}
void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
{
applyBaseMasks();
switch (level)
{
case 0:
maskFeatures("Low");
break;
case 1:
maskFeatures("Mid");
break;
case 2:
maskFeatures("High");
break;
case 3:
maskFeatures("Ultra");
break;
default:
maskFeatures("Low");
break;
}
applyFeatures(skipFeatures);
}
void LLFeatureManager::applyBaseMasks()
{
// reapply masks
mFeatures.clear();
LLFeatureList* maskp = findMask("all");
if(maskp == NULL)
{
LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL;
return;
}
mFeatures = maskp->getFeatures();
// mask class
if (mGPUClass >= 0 && mGPUClass < 4)
{
const char* class_table[] =
{
"Class0",
"Class1",
"Class2",
"Class3"
};
LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
maskFeatures(class_table[mGPUClass]);
}
else
{
LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL;
maskFeatures("Unknown");
}
// now all those wacky ones
if (!gGLManager.mHasFragmentShader)
{
maskFeatures("NoPixelShaders");
}
if (!gGLManager.mHasVertexShader)
{
maskFeatures("NoVertexShaders");
}
if (gGLManager.mIsNVIDIA)
{
maskFeatures("NVIDIA");
}
if (gGLManager.mIsGF2or4MX)
{
maskFeatures("GeForce2");
}
if (gGLManager.mIsATI)
{
maskFeatures("ATI");
}
if (gGLManager.mATIOldDriver)
{
maskFeatures("ATIOldDriver");
}
if (gGLManager.mIsGFFX)
{
maskFeatures("GeForceFX");
}
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
}
if (gGLManager.mGLVersion < 1.5f)
{
maskFeatures("OpenGLPre15");
}
// now mask by gpu string
// Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
std::string gpustr = mGPUString;
for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter)
{
if (*iter == ' ')
{
*iter = '_';
}
}
//llinfos << "Masking features from gpu table match: " << gpustr << llendl;
maskFeatures(gpustr);
// now mask cpu type ones
if (gSysMemory.getPhysicalMemoryClamped() <= 256*1024*1024)
{
maskFeatures("RAM256MB");
}
#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
if (gSysCPU.getMhz() < 800)
#else
if (gSysCPU.getMhz() < 1100)
#endif
{
maskFeatures("CPUSlow");
}
if (isSafe())
{
maskFeatures("safe");
}
}
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